Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453)
DOI: 10.1109/iros.2003.1250752
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Autonomous behavior control architecture of entertainment humanoid robot SDR-4X

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Cited by 77 publications
(32 citation statements)
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“…Several researchers have proposed feed-forward algorithms for humanoid walking based on ZMP criteria [6], [3], [1], [5], [2], [9], [11]. The trajectories generated by these methods are model-based and result in dynamically stable motions provided that the trajectory of the Zero Moment Point lies inside the convex hull of the area of support.…”
Section: Introductionmentioning
confidence: 99%
“…Several researchers have proposed feed-forward algorithms for humanoid walking based on ZMP criteria [6], [3], [1], [5], [2], [9], [11]. The trajectories generated by these methods are model-based and result in dynamically stable motions provided that the trajectory of the Zero Moment Point lies inside the convex hull of the area of support.…”
Section: Introductionmentioning
confidence: 99%
“…UMANOID robots have been used in a wide range of applications that require human-robot interaction including entertainment [1,2,3], healthcare [4,5], and assistive living [6]. They have also been used for assisting children with learning difficulties [7] to encourage social interaction [8,9] and provide verbal and/or physical encouragement [10].…”
Section: Introductionmentioning
confidence: 99%
“…The game is a success if the hearer indeed carries out an action that achieves the requested posture (Figure 1). The game has been operationalized on non-commercial Sony humanoid robots (Fujita et al, 2003) and is described in more detail in (Steels & Spranger, 2008a,b, 2009Spranger & Loetzsch, 2009). Although there are only two robot bodies available, a population is simulated by storing the agents' internal states as software states on a server and loading these states into each robot at the beginning of a game.…”
Section: Introductionmentioning
confidence: 99%