2019 IEEE Games, Entertainment, Media Conference (GEM) 2019
DOI: 10.1109/gem.2019.8811548
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Avatar Selection for Live Performance in Virtual Reality: A Case Study

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Cited by 5 publications
(4 citation statements)
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“…Even though studies show that high-fidelity human-like virtual avatars are primarily positive, while creating one' s avatar in social applications, most people prefer using middle-fidelity avatars as their character rather than a highfidelity virtual avatar with a one-to-one recreation of themselves [26]. This counteracts studies suggest that users (who expect to feel more present) prefer having high-fidelity avatars embodied with their appearances [5,27]. Recent case studies indicate high-fidelity isn't always the best choice during stage performance [28].…”
Section: The Appearance Of High-fidelity Human-like Virtual Avatarsmentioning
confidence: 99%
“…Even though studies show that high-fidelity human-like virtual avatars are primarily positive, while creating one' s avatar in social applications, most people prefer using middle-fidelity avatars as their character rather than a highfidelity virtual avatar with a one-to-one recreation of themselves [26]. This counteracts studies suggest that users (who expect to feel more present) prefer having high-fidelity avatars embodied with their appearances [5,27]. Recent case studies indicate high-fidelity isn't always the best choice during stage performance [28].…”
Section: The Appearance Of High-fidelity Human-like Virtual Avatarsmentioning
confidence: 99%
“…Efective avatar appearance is a longstanding challenge addressed in numerous studies [6,7,11]. There is mounting evidence that full-body avatars are preferred to disembodied heads and hands from research using full-body motion tracking [1,11,16].…”
Section: Related Work 21 Social Virtual Realitymentioning
confidence: 99%
“…Other studies have tested specifc aspects of virtual environments. Studies have compared the efects of diferent avatars [7,9]. All forementioned studies relied on advanced bespoke technology, such as full body tracking and exact set replicas and a limited number of participants and sessions.…”
Section: Theatre Rehearsals In Virtual Realitymentioning
confidence: 99%
“…Few preceding studies examined the impact of an avatar in the virtual world on the live user's performance (e.g. Gochfeld et al, 2019).…”
Section: Theme Three: Conditions Of Using the Avatarmentioning
confidence: 99%