Abstract:In 4 experiments, instructions to plan a task (water jugs) that normally produces little planning altered how participants solved the problems and resulted in enhanced learning and memory. Experiment 1 identified planning strategies that allowed participants to plan full solutions to water jugs problems. Experiment 2 showed that experience with planning led to better solutions even after planning was no longer required, whereas control participants showed little improvement. Experiments 3 and 4 showed that although the most recent planned solution could be recalled following a long filled retention interval, retroactive interference (RI) between successive problems resulted in much lower recall of earlier solutions. RI during plan generation could also explain participants' choice of depth-first planning strategies.Article: Planning ahead involves anticipating consequences of actions and results in memory representations that can range from complete step-by-step plans to strategic guides for future action. Although everyday plans are often supported by extensive world knowledge and integrated with goals and situational contexts (Friedman & Scholnick, 1997), unfamiliar problems may prove less conducive to planning. In fact, people usually do not plan ahead when solving unfamiliar problems (cf. Atwood, Masson, & Polson, 1980;Atwood & Polson, 1976;Best, 1980;Jeffries, Polson, Razran, & Atwood, 1977;Simon & Reed, 1976). One might therefore wonder how planning might be useful on unfamiliar problems and how encouraging planning could affect solutions.One type of planning that has been observed on unfamiliar problems is subgoal-based planning (e.g., Altmann & Trafton, 2002;Anderson & Douglass, 2001;Klahr & Robinson, 1981;Simon, 1975;Ward & Allport, 1997). In some unfamiliar tasks (e.g., Tower of Hanoi), participants readily discover how to break the problem down into manageable subgoals during their initial analysis of the problem. In one recent study on subgoal-based planning, Ward and Allport (1997) instructed participants to solve a series of problems (using an easier variant of the Tower of Hanoi) in the fewest possible moves. Both a group that was specifically instructed to plan and a group that received no additional instructions spent time before making their first move to plan and subsequently solved the problems rather quickly. Planning time depended on the number of subgoals rather than Acknowledgement: This article is based in part on research reported in Peter F. Delaney's master's thesis and doctoral dissertation, both from Florida State University. We thank Joseph Anson, Alicia Bezmen, Sandra Nicole Bates, Chris Cardani, Tonya Carter, Taneikwe Grey, Kim Hrobek, Kimberly Jones, John Kim, Shannon Saunders, and David Southcott for their help in collecting and scoring portions of the data. We also thank Neil Charness, Jon Bailey, Fred Stephan, and John Shea, who served on Peter F. Delaney's thesis and dissertation committees and provided valuable suggestions. We gratefully acknowledge constructive ...