2012
DOI: 10.1145/2366145.2366182
|View full text |Cite
|
Sign up to set email alerts
|

Axis-aligned filtering for interactive sampled soft shadows

Abstract: We develop a simple and efficient method for soft shadows from planar area light sources, based on explicit occlusion calculation by raytracing, followed by adaptive image-space filtering. Since the method is based on Monte Carlo sampling, it is accurate. Since the filtering is in image-space, it adds minimal overhead and can be performed at real-time frame rates. We obtain interactive speeds, using the Optix GPU raytracing framework. Our technical approach derives from recent work on frequency analysis and sh… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
68
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
7
2

Relationship

1
8

Authors

Journals

citations
Cited by 43 publications
(70 citation statements)
references
References 44 publications
1
68
0
Order By: Relevance
“…Mehta et al [MWR12] observed that the 4D sheared filtering approach developed in previous methods [ETH * 09, EHDR11,EDR11] adds minutes of overhead to the rendering time. In addition, the two step algorithm requires additional storage for the initial samples.…”
Section: Local Frequency Analysismentioning
confidence: 99%
“…Mehta et al [MWR12] observed that the 4D sheared filtering approach developed in previous methods [ETH * 09, EHDR11,EDR11] adds minutes of overhead to the rendering time. In addition, the two step algorithm requires additional storage for the initial samples.…”
Section: Local Frequency Analysismentioning
confidence: 99%
“…Based on the same frequency analysis reasoning, a much faster reconstruction algorithm is presented by Mehta et al [2012]. These algorithms are orthogonal to the work presented in our paper and could potentially be used to extend our approach.…”
Section: Previous Workmentioning
confidence: 99%
“…To realize soft shadows by a ray tracing approach, in interactive frame rate, a screen space filtering has also been introduced by Mehta et al [22]. This method also includes a separable filtering but our implementation for the filtering more carefully takes into account the case of complex scenes.…”
Section: Related Workmentioning
confidence: 99%