The operations of takeoff and landing at airports are often subject to some delays caused by the application of the Ground Delay Program (GDP) and Air Holding Program (AHP). The effects of these delays impact to the related entities in the traffic scenario, such as Air Traffic Control (ATC) unity and airlines. As a result, Collaborative Decision Making (CDM) is being employed as a methodology for increasing the efficiency of air traffic management, through the involvement of partners within the airports. However, many current implementations of CDM are focused on the sharing of information. This study proposes a CDM model based on Satisficing Game Theory for computing decisions involving the three main stakeholders in airport scenario: airport service management, airlines, and ATC unity. Initially, we defined the preference for each entity, such as rejectability, and selectability functions. We then built the Satisficing CDM model to establish the collaborative decision process in airport. The case study shows the effective of the developed system in the air terminal area to define the sequences of the flights in take-off and landing.