Proceedings 15th International Conference on Pattern Recognition. ICPR-2000
DOI: 10.1109/icpr.2000.902885
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Ball tracking and virtual replays for innovative tennis broadcasts

Abstract: This paper presents a real-time computer vision system that tracks the motion of a tennis ball in 3 0 using multiple cameras. Ball tracking enables virtual replays, new game statistics, and other visualizations which result in very new ways of experiencing and analyzing tennis matches. The system has been used in international television broadcasts and webcasts of more than 15 matches. Six cameras around a stadium, divided into four pairs, are currently used to track the ball on serves which sometimes exceed s… Show more

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Cited by 61 publications
(36 citation statements)
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“…For tennis, much of the existing work utilizes ball and player tracking information to provide virtual replays of tennis matches [20]. This tracking information is also used to provide summary level information about player strategies such as player movement [21,28].…”
Section: Manuscript Received 31 March 2014mentioning
confidence: 99%
“…For tennis, much of the existing work utilizes ball and player tracking information to provide virtual replays of tennis matches [20]. This tracking information is also used to provide summary level information about player strategies such as player movement [21,28].…”
Section: Manuscript Received 31 March 2014mentioning
confidence: 99%
“…However, the majority of approaches use broadcast sports video and can exploit the editing style of the content, such as the close-up of a player after a soccer goal, for example. Player-tracking and ball-tracking are also common methods for extracting semantic knowledge and the majority of approaches employ background subtraction or frame differencing to obtain candidate blobs which are then classified, tracked or discarded [8], [5], [14]. The main difficulty in such approaches is the problem of occlusion, but this can be overcome by using multiple cameras [14] or using an overhead camera, as we do in this work.…”
Section: Related Workmentioning
confidence: 99%
“…Player-tracking and ball-tracking are also common methods for extracting semantic knowledge and the majority of approaches employ background subtraction or frame differencing to obtain candidate blobs which are then classified, tracked or discarded [8], [5], [14]. The main difficulty in such approaches is the problem of occlusion, but this can be overcome by using multiple cameras [14] or using an overhead camera, as we do in this work. Candidate detections can be filtered if they do not conform to certain constraints, such as knowledge of the ball's colour [5].…”
Section: Related Workmentioning
confidence: 99%
“…On the other hand, the problem of estimating the motion of a ball in the 3D space has been extensively treated in video tracking literature (Gopal Pingali and Jean, 2000;J Ren and Xu, 2004;Jonathan Rubin and Stevens, 2005). These methods assume the ball visible from multiple synchronized cameras, in order to triangulate the ball position in the corresponding frames.…”
Section: Related Workmentioning
confidence: 99%