2012
DOI: 10.1007/978-3-642-33996-7_7
|View full text |Cite
|
Sign up to set email alerts
|

Basic Network Creation Games with Communication Interests

Abstract: Network creation games model the creation and usage costs of networks formed by a set of selfish peers. Each peer has the ability to change the network in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can reduce its individual communication cost. Typically, these costs are modeled by the maximum or average distance in the network. We introduce a generalized version of the basic network creation game (BNCG). In the BNCG (by Alon et al., SPAA 2010), each peer may replace one of… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
6
0

Year Published

2012
2012
2022
2022

Publication Types

Select...
5
2
1

Relationship

2
6

Authors

Journals

citations
Cited by 10 publications
(6 citation statements)
references
References 17 publications
0
6
0
Order By: Relevance
“…Very recently, Cord-Landwehr et al [7] studied a variant of the MAX-SG, where agents have communication interests, and showed that this variant admits a best response cycle on a tree network as initial network. Hence the restricted-interest variant of the MAX-SG is not a FIPG -even on trees.…”
Section: Related Workmentioning
confidence: 99%
“…Very recently, Cord-Landwehr et al [7] studied a variant of the MAX-SG, where agents have communication interests, and showed that this variant admits a best response cycle on a tree network as initial network. Hence the restricted-interest variant of the MAX-SG is not a FIPG -even on trees.…”
Section: Related Workmentioning
confidence: 99%
“…In [13] it was shown that greedy dynamics in a BNCG converge very quickly to a stable state if played on a tree. The authors of [5] analyzed BNCGs on trees with agents having communication interests. However, simplifying the model as in [3] is not without its problems.…”
Section: Related Workmentioning
confidence: 99%
“…There are other variants of the network creation game, such as weighted network creation game proposed by Albers et al [12], bilateral network creation game studied by Demaine et al [2], Corbo and Parkes [16]. For more studies on these variants, as well as exact or approximation algorithms for the network creation game, we refer the readers to [2,12,16,17,18,19,20,21,22,23,24,25,26,27].…”
Section: Related Workmentioning
confidence: 99%