IEEE Visualization 2005 - (VIS'05)
DOI: 10.1109/vis.2005.12
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Batched Multi Triangulation

Abstract: The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolution in a Directed Acyclic Graph (DAG) which encodes the dependencies between fragments, thereby encompassing a wide class of multiresolution approaches that use hierarchies or DAGs with predefined topology. On current architectures, the classic MT is however unfit for real-time rendering, since DAG traversal costs vastly dominate raw… Show more

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Cited by 27 publications
(14 citation statements)
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“…Indeed, model sizes (both in geometry and texture) are increasing at faster rate than computer hardware and software advances, and this limits the possibilities for interactive and real-time visualization of the 3D results. Due to the generally large amount of data and its complexity, the rendering of large 3D models is done with a multi-resolution approach displaying large textured meshes with different levels of detail and simplification approaches (Luebke et al 2002;Cignoni et al 2005;Dietrich et al 2007). …”
Section: Realistic Visualization Of the 3d Resultsmentioning
confidence: 99%
“…Indeed, model sizes (both in geometry and texture) are increasing at faster rate than computer hardware and software advances, and this limits the possibilities for interactive and real-time visualization of the 3D results. Due to the generally large amount of data and its complexity, the rendering of large 3D models is done with a multi-resolution approach displaying large textured meshes with different levels of detail and simplification approaches (Luebke et al 2002;Cignoni et al 2005;Dietrich et al 2007). …”
Section: Realistic Visualization Of the 3d Resultsmentioning
confidence: 99%
“…Following this work, a number of so-called multi-resolution and multitriangulation solutions have been proposed. They mainly differ on the multiresolution representation [33,34], on the support of color encoding [35], or on other aspects (a survey on these method was provided by Zhang et al [36]). Alternative research tracks are devoted to other types of data, like point clouds [37].…”
Section: Offline Visualization Of Huge 3d Modelsmentioning
confidence: 99%
“…We implemented one of those multiresolution schemes, called Nexus [34] (http://www.vcg.isti.cnr.it/nexus/), on top of the SpiderGL library [1] (http://www.vcg.isti.cnr.it/spidergl/), obtaining very good performance. Nexus is a multiresolution visualization library supporting interactive rendering of very large surface models.…”
Section: Large Models Managementmentioning
confidence: 99%
“…Recently, several algorithms have been published that use segment-based hierarchies to render huge polygonal models interactively [Cignoni et al 2004c;Yoon et al 2004;Cignoni et al 2005]. They can be further optimized by taking special vertex orderings into account that consider the cache behaviour of modern memory hierarchies [Yoon et al 2005].…”
Section: Related Workmentioning
confidence: 99%
“…One of the fastest algorithms exploits the concepts of multi triangulations [Cignoni et al 2005] which is described detailled in the following section because our multi resolution data structure is basically a multi triangulation.…”
Section: Related Workmentioning
confidence: 99%