Proceedings of the 23rd International Conference on Machine Learning - ICML '06 2006
DOI: 10.1145/1143844.1143954
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Bayesian pattern ranking for move prediction in the game of Go

Abstract: We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal moves for professional play in a given position. This distribution has numerous applications in computer Go, including serving as an efficient stand-alone Go player. It would also be effective as a move selector and move sorter for game tree search and as a training tool for Go players. Our method has two major components: a) a patte… Show more

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Cited by 54 publications
(60 citation statements)
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“…Most move predictors for Go are either using Neural Networks [6,7] or are estimating ratings for moves using the Bradley Terry (BT) model or related models [3,4,8]. Latter mentioned approaches model each move decision as a competition between players, the move chosen by the human expert player is then the winning player and its value is updated accordingly.…”
Section: Related Workmentioning
confidence: 99%
See 4 more Smart Citations
“…Most move predictors for Go are either using Neural Networks [6,7] or are estimating ratings for moves using the Bradley Terry (BT) model or related models [3,4,8]. Latter mentioned approaches model each move decision as a competition between players, the move chosen by the human expert player is then the winning player and its value is updated accordingly.…”
Section: Related Workmentioning
confidence: 99%
“…Another possibility to divide the Go move predictors into two classes is how they consider interactions between features. There are two variants, one models the full-interaction of all features [3,9] and the others do not consider them at all [4,6,8].…”
Section: Related Workmentioning
confidence: 99%
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