2013
DOI: 10.1007/978-3-642-40942-4_23
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Move Prediction in Go – Modelling Feature Interactions Using Latent Factors

Abstract: Abstract. Move prediction systems have always been part of strong Go programs. Recent research has revealed that taking interactions between features into account improves the performance of move predictions. In this paper, a factorization model is applied and a supervised learning algorithm, Latent Factor Ranking (LFR), which enables to consider these interactions, is introduced. Its superiority will be demonstrated in comparison to other state-of-the-art Go move predictors. LFR improves accuracy by 3% over c… Show more

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Cited by 8 publications
(16 citation statements)
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“…The CFG patterns increase the prediction accuracy of the tree-search-patterns to 42.1 % which is even larger than the results published in [18] who use latent factors to model interactions between features and whose results are among the best published so far. Figure 7 the log-likelihood of selecting the expert move is plotted.…”
Section: Prediction Strengthmentioning
confidence: 48%
“…The CFG patterns increase the prediction accuracy of the tree-search-patterns to 42.1 % which is even larger than the results published in [18] who use latent factors to model interactions between features and whose results are among the best published so far. Figure 7 the log-likelihood of selecting the expert move is plotted.…”
Section: Prediction Strengthmentioning
confidence: 48%
“…Coulom (2007a) computed the likelihood of patterns and local features with a Bradley-Terry model. Wistuba & Schmidt-Thieme (2013) used latent factor ranking to achieve move prediction accuracy of 41%.…”
Section: Related Workmentioning
confidence: 99%
“…Most state-of-the-art computer Go programs rely heavily on such knowledge (Browne et al 2012). Using simple features such as patterns, popular offline training algorithms such as Minorization-Maximization (MM) ) and Latent Factor Ranking (LFR) (Wistuba and Schmidt-Thieme 2013) produce models that are fast enough to evaluate at every node in a MCTS game tree.…”
Section: Introductionmentioning
confidence: 99%
“…The current paper proposes and evaluates the Factorization Bradley-Terry model for move prediction. In popular move prediction algorithms for the game of Go, such as Wistuba and Schmidt-Thieme 2013), each move in a game is modeled as a group of features which describe it. Best move selection then becomes a competition among the groups representing all legal moves in a Go position.…”
Section: Introductionmentioning
confidence: 99%
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