2020
DOI: 10.1007/s11423-020-09754-9
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BE COOL! a digital learning environment to challenge and socially include gifted learners

Abstract: This paper describes the development of the BE COOL! learning environment that gives all children, gifted and non-gifted, the opportunity to learn at a level matching their specific needs and abilities within the social context of regular education. BE COOL! uses the ability-adjusted jigsaw method, in which children of varying ability levels work together on a design for which they acquire knowledge by working on tailored assignments in groups with children with the same ability level. This differentiation met… Show more

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Cited by 8 publications
(3 citation statements)
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References 54 publications
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“…Some scientists, in particular, T.H.S. Eysink, A.M. van Dijk, T. de Jong, conduct studies that substantiate the need for gamification when teaching gifted children (Eysink et al, 2020). The authors describe the project of organizing the educational environment "BE COOL!…”
Section: Introductionmentioning
confidence: 99%
“…Some scientists, in particular, T.H.S. Eysink, A.M. van Dijk, T. de Jong, conduct studies that substantiate the need for gamification when teaching gifted children (Eysink et al, 2020). The authors describe the project of organizing the educational environment "BE COOL!…”
Section: Introductionmentioning
confidence: 99%
“…Einzelne Beiträge zeigen aber auch Möglichkeiten auf, wie sich stärker modifizierte (N = 1) oder völlig neugestaltete (N = 2) Aufgabenformate schaffen lassen. Ein Beispiel ist die digitale Lernumgebung BE COOL!, bei der die Schülerinnen und Schüler im digitalen Raum forschend aktiv werden und dabei neue Kooperations-und Kommunikationsformate erproben können(Eysink et al 2020). Ein weiteres Beispiel ist der Einsatz von Digitalkameras durch die Kinder, um Aspekte von "Naturwissenschaften" in ihrer Lebenswelt zu erfassen und kommentiert, digital zu teilen (Martinez-Álvarez 2017).…”
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“…Both lesson series included seven lessons of two hours and were embedded in the BE COOL! learning environment (Eysink, van Dijk, & de Jong, 2014). See Figure 5.1 for an overview of the lesson series for both conditions.…”
Section: Methodsmentioning
confidence: 99%