2018
DOI: 10.1145/3230648
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Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry

Abstract: With the rise of immersive visualization techniques, many domains within the manufacturing industry are increasingly validating production processes in virtual reality (VR). The validity of the results gathered in such simulations, however, is widely unknown-in particular with regard to human locomotion behavior. To bridge this gap, this paper presents an experiment, analyzing the behavioral disparity between human locomotion being performed without any equipment and in immersive virtual reality while wearing … Show more

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Cited by 31 publications
(26 citation statements)
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“…We found a difference in the average walking speed that was lower in the HMD-W condition: participants wore a HMD but had to move among physical obstacles, which may have induced a safer locomotion speed. This result is also consistent with previous works [1,6].…”
Section: Collision Avoidance Behavioursupporting
confidence: 94%
See 1 more Smart Citation
“…We found a difference in the average walking speed that was lower in the HMD-W condition: participants wore a HMD but had to move among physical obstacles, which may have induced a safer locomotion speed. This result is also consistent with previous works [1,6].…”
Section: Collision Avoidance Behavioursupporting
confidence: 94%
“…The increasing interest in VR tools to perform human experiments stresses the need for validating them, i.e., to compare human behaviour in VR and reality. Several works already performed this comparison for locomotion studies, either considering goal directed [1,10] or collision avoidance tasks [1,6,14,31]. It was shown that virtual and real trajectories have common properties, even if some quantitative differences remain such as slower walking speeds or increased clearance distances.…”
Section: Kinematics Of Interaction Between Walkersmentioning
confidence: 99%
“…Their collected objective measures, such as walking speed, were similar to real-world norms. Agethen et al [4] conducted similar research where they studied how immersion in a virtual environment affects human locomotion. A comparison with the real world concluded that VR can be used as an evaluation tool for analyzing human locomotion.…”
Section: Vr As a Study Platformmentioning
confidence: 99%
“…Then, comparing same tasks performed in VR and in real conditions is required to estimate those biases and avoid misinterpretations of experimental results. Such comparisons have been done for many different studies: locomotion toward a goal [1,8], collision avoidance [1,5,16,30], personal space [19,28], etc. Also, HRI experiments in VR in [23] explore the bias when the human only is immersed in VR.…”
Section: Virtual Reality For Robotics and Behavioral Experimentsmentioning
confidence: 99%