“…In the recent EDUCAUSE Horizon Report, immersive virtual reality ( IVR ) has been in high regard as one of the important technological innovations for learning and teaching in this triennium (Alexander et al , 2019). IVR can instantly teleport students from a traditional classroom to any hard‐to‐reach or faraway locations in a virtual world (Jang, Vitale, Jyung, & Black, 2017; Prensky, 2016; Shen, Ho, Kuo, & Luong, 2017). Nevertheless, developing 3‐dimensional animation‐based IVR is quite costly, technically demanding and time‐consuming (Jong et al , 2019; Liu, Dede, Huang, & Richards, 2017), thus impeding its prevalent adoption in education, especially in school education (Geng, Chai, Jong, & Luk, 2019).…”