2020
DOI: 10.1016/j.biopsycho.2019.107778
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Behavioural and neural limits in competitive decision making: The roles of outcome, opponency and observation

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Cited by 19 publications
(26 citation statements)
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“…Participants from refs. 19,21 provided informed consent from the University of Sussex community, and received either course credit or £20 for participation. Performance-independent compensation was offered as behavioural data were collected in the context of a longer electroencephalographic study.…”
Section: Methods Experiments 1-4mentioning
confidence: 99%
See 1 more Smart Citation
“…Participants from refs. 19,21 provided informed consent from the University of Sussex community, and received either course credit or £20 for participation. Performance-independent compensation was offered as behavioural data were collected in the context of a longer electroencephalographic study.…”
Section: Methods Experiments 1-4mentioning
confidence: 99%
“…Specifically, reward mechanisms tend to shape behaviour to a greater degree than punishment mechanisms 12,15 , such that win-stay selections are more frequent than lose-shift within certain simple games (see 16 in the context of cooperative games, see 17 in the context of Matching Pennies). However, RPS can yield an over-use of lose-shift relative to win-stay behaviour [18][19][20][21] .…”
Section: Introductionmentioning
confidence: 99%
“…An unwillingness to remain in a failure state also leads to a reduction in decision-making time following loss (e.g., [19][20][21][22][23][24]). This can also give rise to more predictable responding, as seen in the increases in lose-shift behavior relative to win-stay behavior, compared against the values expected by MS performance (e.g., [25,26]). While there are also contexts in which win-stay behavior is more in evidence than lose-shift behavior (e.g., [27,28]), the present concern is the degree to which individuals can regulate the expression of win-stay and lose-shift, and what environmental features might trigger them into doing so.…”
Section: Introductionmentioning
confidence: 98%
“…This approach is attractive in preserving the limits of human working memory with respect to the representation of action history only two trials back (see also [55], in the context of visual search performance). Also, different versions of this architecture have helped to resolve models of human performance, where ambiguously-valenced draws tend to be interpreted more as negative rather than positive outcomes (see also [25,56,57]). Nevertheless, the storage of action triads (with strength representing the likelihood of initiation) continue to preserve basic notions of reinforcement and punishment, and one could imagine fundamental principles of operant conditioning being represented within this architecture on the basis of an opponent expressing a particular item bias such as Rock.…”
mentioning
confidence: 99%
“…In addition to operating in environments such as gambling and education where feedback is salient and explicitly negative or positive in valence, there are other cases where information regarding our own performance is often ambiguous or incomplete (Muller, Moller, Rodriguez-Fornells & Munte, 2005). The interpretation of outcomes that do not have a clear valence, either as a result of the absence of feedback (ambiguous; Gu, Feng, Broster, Yuan, Xu, & Luo, 2017) or the explicit delivery of neutral feedback such as the zero value assigned to draw states (Dyson, Steward, Meneghetti & Forder, 2020) is a neglected feature of the decisionmaking literature. Examining the behavioural and neural responses following supposedly neutral outcomes offer a number of unique insights into the subjective aspects of decision-making.…”
Section: Introductionmentioning
confidence: 99%