2017
DOI: 10.1109/mcg.2017.3271470
|View full text |Cite
|
Sign up to set email alerts
|

Believability and Co-presence in Human-Virtual Character Interaction

Abstract: Subtle phenomena rooted in our body dynamics affect the reactive and evolutive parts of every human interaction. The authors' decision model allows for adaptive physical interactions between a human and a virtual agent. This article presents an evaluation of that model in terms of agent believability, the user's feeling of co-presence, and overall game experience. The results show that the model can generate adaptive body behavior for virtual agents that is comparable to a human's, but the user and agent roles… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
8
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 16 publications
(8 citation statements)
references
References 10 publications
0
8
0
Order By: Relevance
“…The use of the terrain generation editor has a great advantage in imitating natural terrain, but it also has specific disadvantages [29]. Such restrictions occur in modern cities, small towns, underground palaces, etc.…”
Section: Construction Of Virtual Environment Model In the Protection Of Materials Culturementioning
confidence: 99%
“…The use of the terrain generation editor has a great advantage in imitating natural terrain, but it also has specific disadvantages [29]. Such restrictions occur in modern cities, small towns, underground palaces, etc.…”
Section: Construction Of Virtual Environment Model In the Protection Of Materials Culturementioning
confidence: 99%
“…For example, "How would you rate the helpfulness of the agent?" These questions were adapted from prior work on embodied agents [8,14,28]. We also asked participants to rate how likely they would recommend the agent to a friend (recommendation) and how willing they would be to interact with the agent again (continued use) to get a general sense of user acceptance/satisfaction.…”
Section: Virtual Agent Questionnairementioning
confidence: 99%
“…
Figure 3 Examples paradigms using social stimuli with naturalism L evel 3 Shown are selected stimuli that convey dynamic and contingent social information, such as real-time videos of real agents and real-time animations of virtual avatars. (A–G) (A) Redcay et al., 2012 ; (B) Chu et al., 2020 ; (C) Murphy and Leopold, 2019 ; (D) Dumas et al., 2010 ; (E) Bevacqua et al., 2017 ; (F) Slater et al., 2013 ; (G) Cheetham et al., 2009 . Reproduced with permissions or under Creative Commons Attribution CC BY License ( https://creativecommons.org/licenses/by/4.0/ ) and Creative Commons Attribution-NonCommercial CC BY-NC License ( https://creativecommons.org/licenses/by-nc/4.0/ ).
…”
Section: Introductionmentioning
confidence: 99%
“… (A–G) (A) Redcay et al., 2012 ; (B) Chu et al., 2020 ; (C) Murphy and Leopold, 2019 ; (D) Dumas et al., 2010 ; (E) Bevacqua et al., 2017 ; (F) Slater et al., 2013 ; (G) Cheetham et al., 2009 . …”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation