2020
DOI: 10.1016/j.promfg.2020.04.023
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Bender – An Educational Game for Teaching Agile Hardware Development

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Cited by 9 publications
(6 citation statements)
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“…The various techniques identified within this study (summarized in Table 1) highlight that the development approach needs to be adapted in detail along the whole process chain. This finding reaffirms the matter that AHD encompasses much more than solely working in Sprints [13]. As seen in this study, established techniques from conventional prototyping strategies act as a good starting point for such an approach, which needs to be tailored for the specific context (product, technology, need).…”
Section: Discussionsupporting
confidence: 78%
“…The various techniques identified within this study (summarized in Table 1) highlight that the development approach needs to be adapted in detail along the whole process chain. This finding reaffirms the matter that AHD encompasses much more than solely working in Sprints [13]. As seen in this study, established techniques from conventional prototyping strategies act as a good starting point for such an approach, which needs to be tailored for the specific context (product, technology, need).…”
Section: Discussionsupporting
confidence: 78%
“…The available studies show a very broad spectrum regarding their evaluation depth and range. While some studies only consider the topics using single items as well as mean values and frequencies (i.e., [37,38,43]), other studies use comprehensive data collection instruments and statistical analysis options (i.e., [17,18,42]).…”
Section: Summary Of the Resultsmentioning
confidence: 99%
“…In one study, participants provided their thoughts in writing after the intervention on their perceived learning success regarding agile principles [38]. The results were qualitatively analyzed, and the reported learning successes were aligned with the intended learning objectives of the training.…”
Section: Assessment Of Learning Success and Competence Development At...mentioning
confidence: 99%
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“…Although serious games have been proven as a method to build project management knowledge, understanding, and gain, they are role-specific, not broad enough, or target inexperienced students. As pointed out by Omidvarkarjan, Conrad, Herbst et al (2020), many games do not reflect real-world challenges. They have been investigated on university students with limited industry experience.…”
Section: Introductionmentioning
confidence: 99%