Proceedings of the 2007 International ACM Conference on Conference on Supporting Group Work - GROUP '07 2007
DOI: 10.1145/1316624.1316669
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Beyond the lan

Abstract: Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games have similar demands and characteristics to groupware, but unlike the applications studied by academics, games have provided production-quality real-time interaction for many years. The techniques used by games have not traditionally been made public, but several game networking libraries have recently been released as open source, pr… Show more

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Cited by 15 publications
(1 citation statement)
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“…In this matter, it becomes necessary to investigate the QoS (Quality of Service) requirements of each proposed feature. The first step of such possible evolution should lie on offering different service levels at the notification protocol itself, in the same way as in (Dyck et al, 2007), distinguishing communication channels by priority transmissions.…”
Section: Discussionmentioning
confidence: 99%
“…In this matter, it becomes necessary to investigate the QoS (Quality of Service) requirements of each proposed feature. The first step of such possible evolution should lie on offering different service levels at the notification protocol itself, in the same way as in (Dyck et al, 2007), distinguishing communication channels by priority transmissions.…”
Section: Discussionmentioning
confidence: 99%