2021
DOI: 10.1007/s00521-021-06180-7
|View full text |Cite
|
Sign up to set email alerts
|

BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation

Abstract: The use of games in daily life, especially in education, has been in an incline during the COVID-2019 pandemic. Thus, game-based learning environments have caused an increase in the need of game contents, but generation of the game contents and levels is a time-consuming and costly process. Generated game contents and levels should be balanced, dense, aesthetic and reachable. Also, the time as well as the costs spent should be decreased. In order to overcome this problem, automatic and intelligent game content… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2025
2025

Publication Types

Select...
4
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 9 publications
(1 citation statement)
references
References 68 publications
(57 reference statements)
0
1
0
Order By: Relevance
“…For optimized scheduling of the production process, scholars have proposed many genetic algorithms, including particle swarm algorithms, NSGA algorithms, super-heuristic algorithms, hybrid algorithms, etc. [6][7][8][9][10][11]. Zhou et al introduced new operators for dynamic programming based on the decomposed multi-objective evolution algorithm and verified its superiority through experiments [12].…”
Section: Introductionmentioning
confidence: 99%
“…For optimized scheduling of the production process, scholars have proposed many genetic algorithms, including particle swarm algorithms, NSGA algorithms, super-heuristic algorithms, hybrid algorithms, etc. [6][7][8][9][10][11]. Zhou et al introduced new operators for dynamic programming based on the decomposed multi-objective evolution algorithm and verified its superiority through experiments [12].…”
Section: Introductionmentioning
confidence: 99%