2013
DOI: 10.3109/17518423.2012.760116
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Bimanual training for children with cerebral palsy: Exploring the effects of Lissajous-based computer gaming

Abstract: The results were evaluated in relation to the specificity of the AHA and the potential benefit of combining the proposed training with dedicated bimanual functional training programs.

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Cited by 11 publications
(25 citation statements)
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References 41 publications
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“…It is possible to develop rehabilitation protocols that can help patients with SAD to more successfully coordinate with others. Such rehabilitation may even be accelerated by using biofeedback and giving real-time information about their coordination with the others, which has been demonstrated in a variety of rehabilitation protocols (Kovacs et al, 2010; Kovacs and Shea, 2011; Varoqui et al, 2011; Peper et al, 2013). These protocols might help patients to adopt better natural coordination dynamics and better manage the leader position in motor coordination and interpersonal relations in general.…”
Section: Discussionmentioning
confidence: 99%
“…It is possible to develop rehabilitation protocols that can help patients with SAD to more successfully coordinate with others. Such rehabilitation may even be accelerated by using biofeedback and giving real-time information about their coordination with the others, which has been demonstrated in a variety of rehabilitation protocols (Kovacs et al, 2010; Kovacs and Shea, 2011; Varoqui et al, 2011; Peper et al, 2013). These protocols might help patients to adopt better natural coordination dynamics and better manage the leader position in motor coordination and interpersonal relations in general.…”
Section: Discussionmentioning
confidence: 99%
“…O Quadro 3 ilustra as características dos estudos incluídos (16)(17)(18)(19)(20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30)(31)(32)(33)(34)(35) . Eles foram realizados entre 2007 e 2017; a maioria das intervenções foi desenvolvida na Europa (n=7) (18)(19)23,(25)(26)(27)30) , em países como Holanda (n=4) (18)(19)23,26) , Espanha (n=1) (25) , Dinamarca (n=1) (27) e Reino Unido (n=1) (30) . A América do Norte (17,(20)(21)24,29,33) e a Ásia (16,22,28,(31)(32)(34)(35) apresentaram seis estudos cada, destacando-se os Estados Unidos (17,20,…”
Section: Métodounclassified
“…Dentre as metodologias utilizadas, incluem-se a abordagem experimental (n=8) (16,18,20,23,26,31,(34)(35) , quase experimentos (n=2) (19,29) , estudos preliminares (n=2) (25,32) , estudo de grupo único (n=2) (17,33) , exploratório (n=1) (21) , estudo clínico randomizado (n=1) (22) , estudo de caso (n=1) (24) , relato de caso (n=1) (28) , estudo controlado (n=1) (27) e cross-over (n=1) (30) . Embora somente um estudo apresentasse abordagem qualitativa (28) , quatro pesquisas quantitativas analisaram as intervenções por meio de avaliação subjetiva da percepção das crianças (29) , dos pais (20) , dos profissionais de saúde (33) e das crianças e dos seus professores em conjunto (30) .…”
Section: Métodounclassified
“…The most common model reported is a day-camp model for 6 hours per day for 2 to 3 weeks. Overall, CIMT is consistently reported as Aarts et al 40,41 Cao et al 42 Cohen-Holzer et al 43,44 de Brito Brandao et al 45,46 Deppe et al 47 Eliasson et al 48 Geerdink et al 49 Gelkop et al 50 Islam et al 51 Juenger et al 52 Klingels et al 53 McConnell et al 54 Motta et al 55 Reidy et al 56 Sakzewski et al [57][58][59][60] Stearns et al 61 Sutcliffe et al 62,63 Thompson et al 64 Wallen et al Aarts et al 40,41 Cohen-Holzer et al 43,44 de Brito Brandao et al 46 Deppe et al 47 Gelkop et al 50 Green et al 67 Gygax et al 68 Hung et al 69 Peper et al 9 Sakzewski et al [57][58][59][60] Speth et al 70 Virtual reality-, web-, and computerbased interventions: Technologybased intervention that involves a task-oriented game Bilde et al 6 Diment et al 7 Green et al 71 James et al …”
Section: Constraint-induced Movement Therapymentioning
confidence: 99%
“…6 This approach combines engagement and motivation to succeed at the game while working on specific active range of motion (AROM) with the overall aim of improving function. 7,8 This technology has been reported in the literature for MACS levels I to IV as a means of engaging children with CP in activities targeting bimanual control, 9 functional strength, and motor ability. 6,10 The literature has shown that participants in virtual reality-, web-, and computer-based interventions have the potential for improving muscle activation and functional muscle strength as well as increasing overall physical engagement.…”
Section: Bimanual Trainingmentioning
confidence: 99%