2020
DOI: 10.1002/mar.21353
|View full text |Cite
|
Sign up to set email alerts
|

Binge watching: An exploration of the role of technology

Abstract: Watching television shows in quick succession on the Netflix and Amazon Prime platforms is on the rise. Although widespread, this binge watching behavior has received limited attention from marketing academics. The current study conceptualizes binge watching needs and examines their effect on the gratifications obtained from binge watching. We apply the lens of uses and gratifications (U&G) theory for model development and test the model empirically, using data from two cities in India. We add a new catego… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
33
0
1

Year Published

2021
2021
2022
2022

Publication Types

Select...
6

Relationship

0
6

Authors

Journals

citations
Cited by 38 publications
(37 citation statements)
references
References 53 publications
3
33
0
1
Order By: Relevance
“…Passing time refers to the perception that using a tool that does not demand cognitive resources helps to occupy time and/or alleviate boredom (Haridakis & Hanson, 2009; Nanda & Banerjee, 2020). This hedonic gratification of AR filters was noted by the focus group participants (Table 3).…”
Section: Studymentioning
confidence: 99%
“…Passing time refers to the perception that using a tool that does not demand cognitive resources helps to occupy time and/or alleviate boredom (Haridakis & Hanson, 2009; Nanda & Banerjee, 2020). This hedonic gratification of AR filters was noted by the focus group participants (Table 3).…”
Section: Studymentioning
confidence: 99%
“…U&GT scholars (e.g., Baldus et al, 2015) outline intrinsic enjoyment as a key hedonic gratification sought from the use of technology. Intrinsic enjoyment has been outlined as a motivational factor in consumer adoption and use of technological systems (Nanda & Banerjee, 2020; Venkatesh et al, 2012). In the context of this study, we refer to intrinsic enjoyment as the intrinsic pleasure derived from the interaction with a retailer's mobile app.…”
Section: Conceptual Developmentmentioning
confidence: 99%
“…UGT is the predominant theoretical lens in communication studies, and subsequently, gaming and digital media-related research (e.g., Nanda & Banerjee, 2020). It holds that individuals' (repeated) choice of media is deliberate and focused on satisfying five types of psychological needs: cognitive (i.e., information and knowledge gain), affective (i.e., pleasure and emotional gain), tension-release (i.e., diversion and escapism), personal integrative (i.e., affirm status, or gain credibility), and social integrative (i.e., develop and maintain relationships) (Chen, 2011).…”
Section: Ugt and Foucauldian Freedommentioning
confidence: 99%