Procedings of the British Machine Vision Conference 2011 2011
DOI: 10.5244/c.25.84
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Binocular Photometric Stereo

Abstract: This paper considers the problem of computing scene depth from a stereo pair of cameras under a sequence of illumination directions. By integrating parallax and shading cues, we obtain both metric depth and fine surface details. Casting this problem into the filter flow framework [16], enables a convex formulation of the problem, and thus a globally optimal solution. We demonstrate high quality, continuous depth maps on a range of examples.

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Cited by 11 publications
(8 citation statements)
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References 23 publications
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“…Avenues for future work includes recovering more accurate orientation priors, possibly via semantic analysis [2] or revisiting binocular photometric stereo [13]. Combining orientation priors with depth priors, obtained either from coarse resolution or via commodity depth sensors, is also worth exploring.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Avenues for future work includes recovering more accurate orientation priors, possibly via semantic analysis [2] or revisiting binocular photometric stereo [13]. Combining orientation priors with depth priors, obtained either from coarse resolution or via commodity depth sensors, is also worth exploring.…”
Section: Resultsmentioning
confidence: 99%
“…So far we have considered using disparity surfaces as orientation priors. We now focus on the case where we are given a surface normal map as prior, obtained for instance via photometric stereo [13] or from Manhattan-world priors [32]. Such normal maps can be used in our SGM-P algorithm, though the situation is more complex than one might expect.…”
Section: Surface Normal Priorsmentioning
confidence: 99%
“…Thus, PS is often used to enhance the detail of low-resolution geometry obtained independently with MVS [11,27]. The benefits of simultaneous computation of MVS and PS are investigated in [8], but only for static objects. To make the problem convex, their method approximates depth as a piecewise linear function.…”
Section: Related Workmentioning
confidence: 99%
“…2(a). We define triplets of RGB sources T t (e.g., T t ∈ { [5,6,1], [2,9,4], [8,3,7]}) that are turned on one at a time in a sequential manner, each for the duration of one video frame (please see supplementary video). These RGB triplets can be defined in different ways.…”
Section: Pgsf With 9 Colored Lightsmentioning
confidence: 99%
“…This work differs from classical photometric stereo approaches as the final reconstruction is the fusion of different shape from shading reconstructions, each obtained independently from a single image. Other approaches use the perspective projection in hybrid reconstruction algorithms to fuse photometric cues with active stereo [21,34] or passive stereo [10,19].…”
Section: Prior Workmentioning
confidence: 99%