2019 International Multi-Conference on Engineering, Computer and Information Sciences (SIBIRCON) 2019
DOI: 10.1109/sibircon48586.2019.8958019
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Biofeedback Methodology: a Narrative Review

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Cited by 11 publications
(4 citation statements)
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“…An exergame should be able to adapt to the individual patient at a physical and cognitive level to meet the heterogeneous and individual requirements of patients with MS and to allow for an optimal training zone [51,95]. For this reason, the design integrated individual levels for physical and cognitive functions into the exergames, allowing for an individually challenging game for patients with MS. To extend the playfulness and effectiveness of the exergames in the future, the assessment of certain motor and cognitive parameters (objective) or rating scales (subjective) could help to define an individual training area [99][100][101][102]. The integration of in-exergame, real-time adaptation could help to maintain a predefined optimal training zone in a training session and over a longer period (progression) [51,102,103].…”
Section: Training Intensity and Progressmentioning
confidence: 99%
“…An exergame should be able to adapt to the individual patient at a physical and cognitive level to meet the heterogeneous and individual requirements of patients with MS and to allow for an optimal training zone [51,95]. For this reason, the design integrated individual levels for physical and cognitive functions into the exergames, allowing for an individually challenging game for patients with MS. To extend the playfulness and effectiveness of the exergames in the future, the assessment of certain motor and cognitive parameters (objective) or rating scales (subjective) could help to define an individual training area [99][100][101][102]. The integration of in-exergame, real-time adaptation could help to maintain a predefined optimal training zone in a training session and over a longer period (progression) [51,102,103].…”
Section: Training Intensity and Progressmentioning
confidence: 99%
“…Knowledge from different research fields and disciplines (e.g., sport science and HCI) should be used to examine different parameters assessing physical ( Wallace et al, 2014 ; Burgess, 2017 ; Coyne et al, 2018 ; McLaren et al, 2018 ), cognitive ( Solovey et al, 2014 ; Grassmann et al, 2016 ; Oschlies-Strobel et al, 2017 ; He et al, 2019 ; Hughes et al, 2019 ; Zhou et al, 2020 ), and mental ( Schrader et al, 2017 ; Mostefai et al, 2019 ) load. Objective parameters could be defined by physiological and performance-related factors ( Vasilyev et al, 2019 ). Physiological parameters could be measurements, outcomes, and variables related to HR (e.g., heart rate variability), respiration, eye tracking, facial expression, skin conductance, and brain (e.g., functional near-infrared spectroscopy and electroencephalogram) and muscle (e.g., electromyography) activity.…”
Section: Discussionmentioning
confidence: 99%
“…This physiological and psychological control effect has been applied in the area of video games [ 37 ], also in physical training, training people to improve breathing, and even self-control of HRV in physical activities [ 15 , 38 , 39 , 40 ]. In the area of medicine, applications are being studied in anorectal recovery therapies, integrating the IoMT (Internet of Medical Things) concept [ 41 , 42 ].…”
Section: Related Workmentioning
confidence: 99%