2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2017
DOI: 10.1109/sbgames.2017.00015
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Biofeedback Sensors in Electronic Games: A Practical Evaluation

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Cited by 6 publications
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“…where P f is measured in a unit of ms 2 . The time complexity of DFT requires O(N 2 ), and a fast Fourier transform (FFT) is generally preferred for implementing the frequency domain calculation to achieve a running time of O(Nlog N).…”
Section: Ppg-based Hrv Measurementmentioning
confidence: 99%
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“…where P f is measured in a unit of ms 2 . The time complexity of DFT requires O(N 2 ), and a fast Fourier transform (FFT) is generally preferred for implementing the frequency domain calculation to achieve a running time of O(Nlog N).…”
Section: Ppg-based Hrv Measurementmentioning
confidence: 99%
“…However, questionnaire-based feedback is easily affected by individual differences and may not fit real-time applications. In order to achieve an objective and real-time measurement of user experience, biofeedback sensors can be considered to gather physiological signals of the player during the game [ 2 , 3 ]. Typical biofeedback sensors include electrocardiography (ECG), electromyography (EMG), electrodermal activity (EDA), electrooculography (EOG), and electroencephalography (EEG).…”
Section: Introductionmentioning
confidence: 99%
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