2010 IEEE/IFIP International Conference on Dependable Systems &Amp; Networks (DSN) 2010
DOI: 10.1109/dsn.2010.5544919
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Blue Banana: resilience to avatar mobility in distributed MMOGs

Abstract: Massively Multiplayer Online Games (MMOGs) recently emerged as a popular class of applications with millions of users. To offer acceptable gaming experience, such applications need to render the virtual world surrounding the player with very low latency. However, current state-of-the-art MMOGs based on peer-to-peer overlays fail to satisfy these requirements. This happens because avatar mobility implies many data exchanges through the overlay. As state-of-the-art overlays do not anticipate this mobility, the n… Show more

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Cited by 19 publications
(27 citation statements)
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“…Players' movements followed the model of avatars movement in virtual worlds described in [18]: a player is either slowly randomly walking or moving fast in a given direction. Players move at the same speed as regular (i.e., human driven) Minecraft players and similarly update their positions 20 times per second.…”
Section: A Experimental Setupmentioning
confidence: 99%
“…Players' movements followed the model of avatars movement in virtual worlds described in [18]: a player is either slowly randomly walking or moving fast in a given direction. Players move at the same speed as regular (i.e., human driven) Minecraft players and similarly update their positions 20 times per second.…”
Section: A Experimental Setupmentioning
confidence: 99%
“…We provide an overview of the API for the definition of personalized mobility models, corroborated by two use cases: (1) BLUEBANANA, a mobility model for Second Life, 16 and (2) SYMPATHY, an original mobility model for Multiplayer Online Battle Arena (MOBA) based on attraction forces. We provide an overview of the API for the definition of personalized mobility models, corroborated by two use cases: (1) BLUEBANANA, a mobility model for Second Life, 16 and (2) SYMPATHY, an original mobility model for Multiplayer Online Battle Arena (MOBA) based on attraction forces.…”
Section: Contributionmentioning
confidence: 99%
“…TRACE comes bundled with the following mobility models already implemented and ready to be used (more mobility models are under development and will be added in the future): (1) Random Way Point (RWP), 35 (2) Random Walk (RW), (3) Least Action Planning Trip (LAPT), 29 (4) BLUEBANANA, 16 (5) Reference Point Group Mobility (RPGM), 30 (6) SYMPATHY (see Section 4), and (7) COMBINER. TRACE gives the possibility to choose one of the available mobility models, create a new one, or any combination of them.…”
Section: Trace Overviewmentioning
confidence: 99%
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“…In practical, in Second Life, the avatar has three movement states: halted state, exploring state, and traveling state. Usually, they move slowly and chaotically in the hotspots, while fast and predictable in the desert . Moreover, avatars spend most of their time to travel in‐between and around a few preferred hotspots . Grouping .…”
Section: Related Workmentioning
confidence: 99%