2018
DOI: 10.1177/1555412018804952
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BM’ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports

Abstract: Operational rules and “hacking” detection is implemented across online professional competitive gaming contexts in effort to thwart manipulation and encourage fair play. Violation of “unwritten” rules and implicit local norms, however, are harder to track. Using boundary-work theory, this article demonstrates how different perspectives of unsportsmanlike behavior are defended and disputed by spectators within the esports mode of Counter Strike: Global Offensive (CS:GO). Triangulating data drawn from 50 hr of o… Show more

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Cited by 25 publications
(24 citation statements)
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“…This is particularly evident in events featuring national teams, focusing on the nationalist aspects prevalent in such sporting events, but also including more general sports practices such as similarities in the broadcast structure, the commentary itself, how teams and players are presented, the showing of highlights and replays, as well as the capture of audience sentiment (Turtiainen et al, 2018). Other concepts that stem from traditional sports have also been investigated within esports, for example sportsmanship, fair play and doping (Carter and Gibbs, 2013;Irwin and Naweed, 2018;Karhulahti and Kimppa, 2018), collegiate level esports (Keiper et al, 2017;Schaeperkoetter et al, 2017), sport venues (Jenny et al, 2018), ergonomics (Paravizo and de Souza, 2018), and the legal rights and career aspects of players/athletes (Bayliss, 2016;Salo, 2017).…”
Section: Esportsmentioning
confidence: 99%
“…This is particularly evident in events featuring national teams, focusing on the nationalist aspects prevalent in such sporting events, but also including more general sports practices such as similarities in the broadcast structure, the commentary itself, how teams and players are presented, the showing of highlights and replays, as well as the capture of audience sentiment (Turtiainen et al, 2018). Other concepts that stem from traditional sports have also been investigated within esports, for example sportsmanship, fair play and doping (Carter and Gibbs, 2013;Irwin and Naweed, 2018;Karhulahti and Kimppa, 2018), collegiate level esports (Keiper et al, 2017;Schaeperkoetter et al, 2017), sport venues (Jenny et al, 2018), ergonomics (Paravizo and de Souza, 2018), and the legal rights and career aspects of players/athletes (Bayliss, 2016;Salo, 2017).…”
Section: Esportsmentioning
confidence: 99%
“…For fans, respect towards teammates, opponents and officials as well as the values of honesty, magnanimity, and integrity, are indicators of 'great' sportpersonship, whereas the characteristics of the video game and gameplay create specific instances of socially unacceptable behaviour (from the viewpoint of the fans of the video game). The conception and interpretation of sportpersonship within the context of a video game also have links to sportspersonship in sport (Irwin and Naweed 2020). Values closely associated with fair play pave the way for 'unwritten rules' of conduct that have an impact on the way esports players and spectators behave.…”
Section: Values and Esportsmentioning
confidence: 99%
“…The results of the survey led to the conclusion that tournament rules should be more restrictive. As early as in 2017, Dreamhack (the largest cyclical festival for fans of games and e-sports, encompassing events organised throughout the world) adopted the ESIC recommendations; however, the only changes introduced to the tournament regulations concerned match fixing (Irwin, Naweed 2018).…”
Section: Allowed Substances In E-sportsmentioning
confidence: 99%