“…Thus, in this paper the idea and design of a board game is described (next section) for teaching informatics related topics to Kindergarten children. Similar approaches but for older ages are not very common, but are evident in the literature [37], [38], also addressing other disciplinary areas [12], [11], [39], [40].…”
This paper presents an idea of a board game designed for teaching informatics related topics to kindergarteners, as part of an undergraduate thesis. The idea emerged through a course about game-based learning and popular board game ideas were examined. Based on a brainstorming session, the appropriate format of the board was selected. Then, the topics were selected, addressing the issue of internet use by young children. The subtopics identified were that of safety while accessing the internet, proper computer use, technological matters and functional potential (all explained in detail in the paper). The game idea, mechanics and design are presented in this paper.
“…Thus, in this paper the idea and design of a board game is described (next section) for teaching informatics related topics to Kindergarten children. Similar approaches but for older ages are not very common, but are evident in the literature [37], [38], also addressing other disciplinary areas [12], [11], [39], [40].…”
This paper presents an idea of a board game designed for teaching informatics related topics to kindergarteners, as part of an undergraduate thesis. The idea emerged through a course about game-based learning and popular board game ideas were examined. Based on a brainstorming session, the appropriate format of the board was selected. Then, the topics were selected, addressing the issue of internet use by young children. The subtopics identified were that of safety while accessing the internet, proper computer use, technological matters and functional potential (all explained in detail in the paper). The game idea, mechanics and design are presented in this paper.
The software industry is becoming an increasingly important part of the economy in countries that have realized that the education of future software engineers is crucial to having a vibrant software industry. However, software engineering education is still influenced by traditional teaching impeding the acquisition of soft skills. Game‐based learning (GBL) combines learning with different known resources, such as games, to support and improve the teaching/learning process and/or student evaluation through active learning. This study presents a systematic literature review on the use of GBL for teaching software engineering at the undergraduate level, from 2001 to 2020, by addressing four research questions: What kinds of games have been developed for software engineering education? Which software engineering areas have been addressed by these games? Which soft skills have been promoted by using these games? How have these skills been evaluated? The study found 96 studies to answer these four questions. The findings provided evidence on the development of digital games focused on teaching the fundamentals of software engineering defined by software engineering body of knowledge. Moreover, these games have been able to promote the acquisition of more than one soft skill which is beneficial for undergraduate students.
“…In a joint project with colleagues James Heliotis and Sean Strout [1], we asked students in a CS2 course to design and implement their own player strategies for a specific board game; we have used abstract strategy games Gobblet! and Quoridor in the past.…”
Section: Ivona Bezáková -Player Strategies For Board Games In Intro Csmentioning
Strategy Games are games of no chance with complete information -all players (usually two) know all there is about the current position; nothing is hidden. Examples of popular games are Tic-Tac-Toe, Chess, Checkers, Connect-4, Reversi, Mancala, Nim, Dots-and-Boxes, and Go; there are thousands more [5]. In addition to the cultural history and remarkably beautiful mathematics locked within the strategies and game trees, we have found they form a wonderfully fertile, rich, and engaging source of activities around which to teach fundamentals of computer science. This panel will explore the ways in which we have used these games with our students, through interactive tutorials and reflection that will each surface a particular CS concept. After sharing best practices, we will invite the audience to contribute their own experiences.
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