2004
DOI: 10.1016/j.apergo.2004.02.003
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Body-based interfaces

Abstract: This research explores different ways to use features of one's own body for interacting with computers. Such "body-based" interfaces may find good uses in wearable computing or virtual reality systems as part of a 3D multi-modal interface in the future, freeing the user from holding interaction devices. Four types of body-based interfaces have been identified: Body-inspired metaphor (BIM); Body-as-interaction-surface (BAIS); Mixed mode (MM); and Object mapping (OM). These four body-based interfaces were applie… Show more

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Cited by 9 publications
(6 citation statements)
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“…The research described in Kima et al (2004) explores different ways to use some ''body-based interfaces'' for interacting with wearable computers. The authors describe a usability test conducted to compare the performance and subjective preference of the four different styles of the interfaces.…”
Section: Product Interface Usabilitymentioning
confidence: 99%
See 1 more Smart Citation
“…The research described in Kima et al (2004) explores different ways to use some ''body-based interfaces'' for interacting with wearable computers. The authors describe a usability test conducted to compare the performance and subjective preference of the four different styles of the interfaces.…”
Section: Product Interface Usabilitymentioning
confidence: 99%
“…The effectiveness of the PD approach in the product design is well documented in literature (Schuler and Namioka, 1993;Finn and Blomberg, 1998;Kujala, 2003), but there are also apparent limits of the current approaches that we have tried to tackle through the introduction of specific technologies and tools: The designers' proposals have to be presented as expensive prototypes, because many users cannot understand theoretical concepts and prefer discussing existing products or realistic mock-ups (Kima et al, 2004;Nevalaa and Tamminen-Peter, 2004;Olsson and Jansson, 2005;Sharma et al, 2008). A physical mock-up of the product concept can be realised only in the final stages of the development process, causing a delay in discovering design problems.…”
Section: Introductionmentioning
confidence: 98%
“…At first hand, the attempts were on creating software applications such as: environmental interactions, i.e., detecting finger movements for image capturing by wearing an image capturing system [31], bodily interactions, i.e., creating body-based interfaces [32]; capturing changes in the body i.e., monitoring the human bod y's ph ysiological fun ction s throu gh wearing ambient sensors [33], and sharing human emotions and experiences, i.e., identifying social interactions [34]. Apart from engineers, in 2000's, the wearables also attracted the attention of fashion Some of the wearable's were criticized to be huge and complex for a user to put on and use [13].…”
Section: Introductionmentioning
confidence: 99%
“…Ambient conditions such as temperature and humidity could be monitored to help improve crop yield by flagging conditions that lead to susceptibility to infectious disease and enabling preventative actions to be taken [2,3]. Wearable computing is another area where wireless sensor nodes are key to successful integration [4][5][6] with several companies already producing goods related to this topic [7,8].…”
Section: Introductionmentioning
confidence: 99%