“…At first hand, the attempts were on creating software applications such as: environmental interactions, i.e., detecting finger movements for image capturing by wearing an image capturing system [31], bodily interactions, i.e., creating body-based interfaces [32]; capturing changes in the body i.e., monitoring the human bod y's ph ysiological fun ction s throu gh wearing ambient sensors [33], and sharing human emotions and experiences, i.e., identifying social interactions [34]. Apart from engineers, in 2000's, the wearables also attracted the attention of fashion Some of the wearable's were criticized to be huge and complex for a user to put on and use [13].…”