Proceedings of the 1st Augmented Human International Conference 2010
DOI: 10.1145/1785455.1785477
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Cited by 28 publications
(5 citation statements)
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“…The results from this study show the potential of augmenting playful audio feedback in a variety of PA, specifically by mapping playful audio with different types of body movements [14,16,17,21]. For a better experience, it is possible to involve teenagers in a group co-creation process and design their own personalised playful audio augmentation.…”
Section: Limitations and Opportunitiesmentioning
confidence: 88%
See 1 more Smart Citation
“…The results from this study show the potential of augmenting playful audio feedback in a variety of PA, specifically by mapping playful audio with different types of body movements [14,16,17,21]. For a better experience, it is possible to involve teenagers in a group co-creation process and design their own personalised playful audio augmentation.…”
Section: Limitations and Opportunitiesmentioning
confidence: 88%
“…In the field of human-computer interaction (HCI), various studies have examined different means of interactions in PA to enhance playful experiences and social engagement. For example, solutions with visual [16,19], auditory [8,17,20,21] and tactile augmentations [24] have shown effects on stimulating multisensory experiences and improving the performance of players. It would be interesting to investigate whether applying similar techniques would have similar effects in the PE context.…”
Section: Introductionmentioning
confidence: 99%
“…In the third mode, 'player vs. player', players directly interact with one another through the system, e.g. "One-on-One" (Fogtmann et al, 2011); "Spots mode" (Ishii et al, 1999); "Space Ball 1" (Izuta et al, 2010) and various other systems (Altimira et al, 2016;Mueller and Walmink, 2013, 2008a. In the fourth mode, 'unilateral competition', multiple players are pitted against a single player, as for example in the traditional game of "Tag" (Konkel et al, 2004;Delden et al, , 2016a.…”
Section: Team Competitionmentioning
confidence: 99%
“…'Cooperative play' is the sixth mode, in which players cooperate to play the system, e.g. "Painting mode" and "Thunderstorm mode" (Ishii et al, 1999); "Space Ball 2" (Izuta et al, 2010) and various other systems (Ahtinen et al, 2010;Takahashi et al, 2018). And last but not least, with 'team competition' two or more teams (directly) compete against each other, e.g.…”
Section: Team Competitionmentioning
confidence: 99%
“…The cover of the ball required a material, which was strong enough for use with applications during real ball games, but it had to have sufficient elasticity and transparency to transmit LED light through the outside of the ball. As reported in our 2010 paper (Izuta et al 2010), we developed three different balls. The first was a transparent beach ball type.…”
Section: Core and Shock-absorbing Mechanismmentioning
confidence: 99%