2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798369
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Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays

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Cited by 31 publications
(19 citation statements)
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“…One might argue that movement-induced artifacts or wearing an HMD might overshadow significant differences between groups. However, recent methodological examinations demonstrated that mobile EEG obtains good data quality during walking even in single-trial setups (Debener et al, 2012;Nathan and Contreras-Vidal, 2016), and wearing common HMDs does not impact the EEG's signal quality regarding frequency bands below 50 Hz (Hertweck et al, 2019). Accordingly, it seems unlikely that differences between groups would have been overshadowed.…”
Section: The Special Role Of Immersive Virtual Reality Setupsmentioning
confidence: 99%
“…One might argue that movement-induced artifacts or wearing an HMD might overshadow significant differences between groups. However, recent methodological examinations demonstrated that mobile EEG obtains good data quality during walking even in single-trial setups (Debener et al, 2012;Nathan and Contreras-Vidal, 2016), and wearing common HMDs does not impact the EEG's signal quality regarding frequency bands below 50 Hz (Hertweck et al, 2019). Accordingly, it seems unlikely that differences between groups would have been overshadowed.…”
Section: The Special Role Of Immersive Virtual Reality Setupsmentioning
confidence: 99%
“…Commonly recorded physiological measures such as skin conductance and heart rate are not specific to mindfulness or the valence of the psychological state but might be more indicative of the level of arousal, or a calming or relaxing effect (Costa et al, 2019;Tinga et al, 2019) of the interaction. Future work should nevertheless address whether and how XR-based mindfulness support has an influence on physiological mindfulness measures and how these can be distinguished from general influences of XR on physiological measures (e.g., distortion of EEG data, Hertweck et al, 2019).…”
Section: Limitationsmentioning
confidence: 99%
“…[ 166 ] Through the brain sensation, the interaction and performance of the VR/AR system become further diversified and abundant. [ 176 ] Sensation is considered the first step in the development of customized and smart VR/AR systems. Active interaction indicates that the control of VR/AR systems is directly realized by the brain, eliminating the requirement of other electronic devices, such as the mouse and keyboard.…”
Section: Textile Electronic Devices For Vr/armentioning
confidence: 99%