2008
DOI: 10.1109/mc.2008.410
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Brain-Computer Interfaces, Virtual Reality, and Videogames

Abstract: 8Major challenges must be tackled for brain-computer interfaces to mature into an established communications medium for VR applications, which will range from basic neuroscience studies to developing optimal peripherals and mental gamepads and more efficient brain-signal processing techniques.

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Cited by 338 publications
(188 citation statements)
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“…BCI and Virtual Environments: BCI have been early demonstrated as usable for interacting within 3D virtual environments [14]. They have been notably used for navigating in the virtual environment or moving a virtual object [14].…”
Section: Bcimentioning
confidence: 99%
See 2 more Smart Citations
“…BCI and Virtual Environments: BCI have been early demonstrated as usable for interacting within 3D virtual environments [14]. They have been notably used for navigating in the virtual environment or moving a virtual object [14].…”
Section: Bcimentioning
confidence: 99%
“…They have been notably used for navigating in the virtual environment or moving a virtual object [14]. For a comprehensive survey on the combintation of BCI and Virtual Reality and videogames the interested reader can refer to recent surveys [7,14].…”
Section: Bcimentioning
confidence: 99%
See 1 more Smart Citation
“…As the technology is getting better, the question arises whether BCI could also be beneficial for healthy users in some way, for example, by improving quality of life or by providing private, handsfree interaction [11,18]. There are still a lot of issues yet to solve, such as delays, bad mental task recognition rates, long training times, and cumbersome hardware [8]. Current BCI research concentrates on improving the recognition accuracy and speed, which are two important factors of how BCI systems are experienced.…”
Section: Introductionmentioning
confidence: 99%
“…The direct BCIs can also be seen as a new means to extend communication for healthy subjects in many fields such as multimedia communication, control of robots, virtual reality and video games (Thomas, 1977;Friedman et al, 2004;Bell et al, 2008;Lécuyer et al, 2008). There are in general two types of BCI systems: endogenous tasks and exogenous tasks based systems (Dornhege et al, 2007).…”
Section: Introductionmentioning
confidence: 99%