2019
DOI: 10.1007/978-3-030-25965-5_30
|View full text |Cite
|
Sign up to set email alerts
|

BRAVO: A Gaming Environment for the Treatment of ADHD

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
9
0
1

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
3
2

Relationship

0
10

Authors

Journals

citations
Cited by 31 publications
(10 citation statements)
references
References 24 publications
0
9
0
1
Order By: Relevance
“…incentives in their designs and implementations [12][13][14][15]. Such game design has been widely examined in the literature and researchers are still in the progress of defining parameters that are useful to direct those games [16][17][18]. Games are modeled in the field of Artificial Intelligence as search problems.…”
Section: Non-cooperative Serious Gamesmentioning
confidence: 99%
“…incentives in their designs and implementations [12][13][14][15]. Such game design has been widely examined in the literature and researchers are still in the progress of defining parameters that are useful to direct those games [16][17][18]. Games are modeled in the field of Artificial Intelligence as search problems.…”
Section: Non-cooperative Serious Gamesmentioning
confidence: 99%
“…Barba et al [ 13 ] proposed the BRAVO project (Beyond the treatment of the Attention-deficit hyperactivity disorder), which consists of the development of an immersive, serious game aimed at improving the way young patients carry out their ADHD rehabilitation. It is mainly based on gamification and the serious games approach.…”
Section: Related Workmentioning
confidence: 99%
“…The abdominal waistband helps in generating biofeedback input to the game and works on breath regulation. BRAVO is a gaming environment that implements both VR as well as AR and administers serious-game based therapies as part of a rehabilitation program in children with ADHD [29]. This game environment also uses a wearable equipment and can be calibrated for personalized therapies.…”
Section: Deep Breathing Implementation In Gamesmentioning
confidence: 99%