2016
DOI: 10.1007/978-3-319-41264-1_37
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BRELOMATE - A Distributed, Multi-device Platform for Online Information, Communication and Gaming Services Among the Elderly

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Cited by 8 publications
(4 citation statements)
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“…The CBAC integrates a highly heterogeneous set of activities targeted at cross-domain stimulation; physical, cognitive, and social. Differently from other platforms [23], the CBAC allows the combination of social engagement and physical and cognitive stimulation with monitoring capabilities that are used to provide better stimulation to the elder using engaging activities and leveraging on the concept of virtual rooms. This transversal approach, which combines monitoring and simulation, allows mutual benefits across different domains.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The CBAC integrates a highly heterogeneous set of activities targeted at cross-domain stimulation; physical, cognitive, and social. Differently from other platforms [23], the CBAC allows the combination of social engagement and physical and cognitive stimulation with monitoring capabilities that are used to provide better stimulation to the elder using engaging activities and leveraging on the concept of virtual rooms. This transversal approach, which combines monitoring and simulation, allows mutual benefits across different domains.…”
Section: Discussionmentioning
confidence: 99%
“…In this approach the social community is designed and developed around activities and functionalities designed specifically to engage users and to stimulate them, thus leveraging on such motivation to foster socialization. As an example, the work of [23,24] shows how the development of digital activities specifically targeted to elders (as a digital card game) can be effectively used for such a purpose. The technology barrier is lowered by developing a simple and intuitive interface for a tablet and television.…”
Section: Introductionmentioning
confidence: 99%
“…For instance, the tablet as a control unit was considered as an input device in favor of more natural tangible interfaces such as a NFC-based deck for card games. The older users agreed early that the tablet works as a "remote control for the TV where the menu could be navigated and notifications and events are displayed" [3].…”
Section: Participatory Design Methodologymentioning
confidence: 99%
“…Information technologies, including those based on internet adoption, allow older people to remain active longer [116] and maintain their social relationships [117]. Ambient intelligence enhanced with social networks and features can support independent living, social participation and online communication [118], as well as improve their health and contribute to better social well-being [119,120]. Unfortunately, ad hoc application of traditional system design methods may not always be considered as effective [121].…”
Section: The Need For Considering Psychosocial Factors Of Human-technmentioning
confidence: 99%