2013
DOI: 10.1558/cj.v25i3.558-572
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"Bridging Activities," New Media Literacies, and Advanced Foreign Language Proficiency

Abstract: In this article we propose the pedagogical model bridging activities to address advanced foreign language proficiency in the context of existing and emerging internet communication and information tools and communities. The article begins by establishing the need for language and genre-focused activities at the advanced level that attend to the shifting social practices and emerging literacies associated with digital media. Grounded in principles of language awareness and the concept of multiliteracies, the br… Show more

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Cited by 244 publications
(115 citation statements)
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References 35 publications
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“…In the emerging new context where L2 learning apparently also occurs outside of the EFL classroom, there are great opportunities for teachers to build on young learners' extramural language experiences and from there move on to other language domains that are perhaps not as easily acquired extramurally. In fact, schools are responsible for bridging the gap between students' extramural language activities (or lack thereof) and learning activities intramurally, i.e., in the language classroom (Thorne & Reinhardt, 2008). For example, by raising learners' awareness of the possible benefits of digital gaming, teachers can help empower gamers and non-gamers alike, for example by ''prompting them to seek opportunities to learn to use computers'' (Chapelle, 2001:165).…”
Section: Discussionmentioning
confidence: 99%
“…In the emerging new context where L2 learning apparently also occurs outside of the EFL classroom, there are great opportunities for teachers to build on young learners' extramural language experiences and from there move on to other language domains that are perhaps not as easily acquired extramurally. In fact, schools are responsible for bridging the gap between students' extramural language activities (or lack thereof) and learning activities intramurally, i.e., in the language classroom (Thorne & Reinhardt, 2008). For example, by raising learners' awareness of the possible benefits of digital gaming, teachers can help empower gamers and non-gamers alike, for example by ''prompting them to seek opportunities to learn to use computers'' (Chapelle, 2001:165).…”
Section: Discussionmentioning
confidence: 99%
“…Yet this study does not mention the kind of improved skill either. However, some research (Clark & Gruba 2010;Alm 2006;Anderson 2007;O'Bryan & Hegelheimer 2007) support the argument that Web 2.0 mostly improves speaking skills whereas other research (Dooly 2007;Ramaswami 2008;Soares 2008;Thorne & Reinhardt 2008) indicate that Web 2.0 mainly targets and improves students' writing skill. The works of these researchers, therefore support our results in that using online social networks for language learning, based on their different features and facilities, mainly improve students' writing and/or speaking skills, without focusing much on reading or listening.…”
Section: Different Linguistic Skillsmentioning
confidence: 99%
“…Importantly, wikis and blogs are spaces in which students have the potential to move from the conventional epistemic stance of knowledge consumer to that of knowledge producer, and, in so doing, to shift also from mere participation in an educational community to contributive and co-constitutive roles in that community. We would underscore, however, that L2 and general educational uses of these technologies require critical awareness of media literacies and may provide both new resources as well as precipitate significant challenges to teachers and administrators (for a discussion, see Thorne & Reinhardt, 2008). The remainder of this section reports on work currently underway in the CALL arena related to wikis, blogs, and social bookmarking.…”
Section: Web 20 and L2 Learningmentioning
confidence: 99%