Abstract:The purpose of this paper is to focus on two main conceptions at the origin of hypertext technology, and contrast the associationist and the connectionist views. From the starting point provided by this conceptual opposition, it surveys the relationships between users and developers of new computerized communication technologies as inscriptions at the interface. Upgrading Brenda Laurel's models of the interface, it proposes a new conception of the personal interface that acknowledges the virtual presence of th… Show more
“…The body's movement and activity is increasingly part of the interface [(Biocca & Delaney, 1995; Durlach & Mavor, 1995)]. It can be argued that historically the body enters cyberspace with the creation of the humble mouse [(Bardini, 1997)]. Why not use the keyboard someone might ask?…”
Section: Embodiment: the Teleology Of Interface Designmentioning
How does the changing representation of the body in virtual environments affect the mind? This article considers how virtual reality interfaces are evolving to embody the user progressively. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered. The paper ends with the introduction of the cyborg's dilemma, a paradoxical situation in which the development of increasingly “natural” and embodied interfaces leads to “unnatural” adaptations or changes in the user. In the progressively tighter coupling of user to interface, the user evolves as a cyborg.
“…The body's movement and activity is increasingly part of the interface [(Biocca & Delaney, 1995; Durlach & Mavor, 1995)]. It can be argued that historically the body enters cyberspace with the creation of the humble mouse [(Bardini, 1997)]. Why not use the keyboard someone might ask?…”
Section: Embodiment: the Teleology Of Interface Designmentioning
How does the changing representation of the body in virtual environments affect the mind? This article considers how virtual reality interfaces are evolving to embody the user progressively. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered. The paper ends with the introduction of the cyborg's dilemma, a paradoxical situation in which the development of increasingly “natural” and embodied interfaces leads to “unnatural” adaptations or changes in the user. In the progressively tighter coupling of user to interface, the user evolves as a cyborg.
“…The key of this theory lies in the process of 'translation' (Callon, 1986;Latour, 1987) where actors attempt to create a forum, consortium, or a central network in which all the participants agree that the network is meaningful and worth building (Bardini, 1997). Translation consists of problematization, interessement, enrollment, and mobilization.…”
“…Actors' identities and qualities are defined during negotiations between representatives of human and nonhuman actants … The most important of these negotiations is ‘translation’, a multifaceted interaction in which actors (1) construct common definitions and meanings, (2) define representatives, and (3) co‐opt each other in the pursuit of individual and collective objectives. Employing this notion of ‘translation’, the process of joining together to maintain and operate a protest camp can be read as a series of engagements in which human actors (campers, supports, locals, government officials) and non‐human objects (tents, tools, kitchen equipment, communication technologies, toilets) enter into particular relations with each other. Each human actor might have different orientations to camp life (experienced campaigner, first time camper, weekend visitor, looking for shelter) and varying motivations for taking part in it, but through their operation of the tasks needed to achieve a common goal they negotiate (or fail to negotiate) a way to function together, manifesting a ‘protest camp’.…”
Section: An Infrastructural Analysis Of Protest Campsmentioning
confidence: 99%
“…Actors' identities and qualities are defined during negotiations between representatives of human and nonhuman actants … The most important of these negotiations is ‘translation’, a multifaceted interaction in which actors (1) construct common definitions and meanings, (2) define representatives, and (3) co‐opt each other in the pursuit of individual and collective objectives. …”
Section: An Infrastructural Analysis Of Protest Campsmentioning
Recently protest camps have emerged around the world as a highly visible form of protest. Part and parcel of European new social movement activism for the last 30 years, they are important sites and catalysts for identity creation, expression, political contention and incubators for social change. While research has punctually addressed individual camps, there is lack of comparative and comprehensive research that links historic and contemporary protest camps as a unique area of interdisciplinary study. Research on the phenomenon to date has remained punctual and case based. This paper contributes a theoretical framework for a comprehensive study of the phenomenon. Existing literature is critically reviewed and framed in three thematic clusters of spatiality, affect and autonomy. On the basis of this review the paper develops a research approach based on the analysis of infrastructures used to make protest camps. We contest that an infrastructural analysis highlights protest camps as a unique organisational form and transcends the limits of case-based research while respecting the varying contexts and trajectories of protest camps.
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