2013
DOI: 10.1371/journal.pone.0052766
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Bystander Responses to a Violent Incident in an Immersive Virtual Environment

Abstract: Under what conditions will a bystander intervene to try to stop a violent attack by one person on another? It is generally believed that the greater the size of the crowd of bystanders, the less the chance that any of them will intervene. A complementary model is that social identity is critical as an explanatory variable. For example, when the bystander shares common social identity with the victim the probability of intervention is enhanced, other things being equal. However, it is generally not possible to … Show more

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Cited by 148 publications
(128 citation statements)
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References 37 publications
(46 reference statements)
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“…For instance, to test participant's fear responses, VR was used to create a ‘room 101’ with disturbing events such as spiders crawling around, explosions, and a floor collapsing (McCall et al ., 2015). Studies from the Slater group include a recreation of the famous Milgram experiment where participants had to execute fatal electric shots to a virtual character (Slater et al ., 2006); a violent fight scenario (Slater et al ., 2013) and a moral dilemma with an active shooter (Pan & Slater, 2011). In the latter, participants thought their task was to operate a lift in a gallery in VR, but later were shocked to be confronted with a tough decision: A gunman entered the lift and started shooting, and within a few seconds they had to choose whether they should push a button to save five people but sacrificing one other, who would otherwise be fine.…”
Section: The Munros – Challenges In the Implementation Of Vrmentioning
confidence: 99%
“…For instance, to test participant's fear responses, VR was used to create a ‘room 101’ with disturbing events such as spiders crawling around, explosions, and a floor collapsing (McCall et al ., 2015). Studies from the Slater group include a recreation of the famous Milgram experiment where participants had to execute fatal electric shots to a virtual character (Slater et al ., 2006); a violent fight scenario (Slater et al ., 2013) and a moral dilemma with an active shooter (Pan & Slater, 2011). In the latter, participants thought their task was to operate a lift in a gallery in VR, but later were shocked to be confronted with a tough decision: A gunman entered the lift and started shooting, and within a few seconds they had to choose whether they should push a button to save five people but sacrificing one other, who would otherwise be fine.…”
Section: The Munros – Challenges In the Implementation Of Vrmentioning
confidence: 99%
“…Bollmer et al 2005;Tajfel 1982). Research suggests relationship to target, and in-group membership promotes positive bystander intervention in physical violence (Slater et al 2013), street violence (Levine et al 2002), and sexual orientation harassment (Ryan and Wessel 2012). However, while studies identify the role of friendship in adopting certain bystander behaviours and roles in bullying (e.g.…”
Section: Study 2: Bystander Behaviour and Relationship To Victimmentioning
confidence: 99%
“…For example, in Levine and colleagues' research, fans of Manchester United were asked to think about their team before being asked (for a spurious reason) to go to another building [110,111]. Then, on their way to that building, a man (a confederate) tripped and fell over in front of them.…”
Section: Social Identity Is the Basis For Sports Group Support And Stmentioning
confidence: 99%
“…It is then on this basis that leaders exert influence over other group members. In short, this is because it is only when leaders are seen as embodying 'who we are' and 'what we want to be' that their leadership engenders followership [125,111,149,150].…”
Section: Social Identity Is the Basis For Sports Group Leadershipmentioning
confidence: 99%