“…This kind of realism inconsistency is not only restricted to a disparity between appearance and motion, however, but could also reflect disparities for example between static facial features (e.g., artificial eyes on a realistic face; Seyama & Nagayama, 2007) or between face and voice realism levels (Mitchell et al, 2011). This may mean that the 'Mons Olympus' challenge of building a fully interactive virtual human, as posed by Pan and Hamilton (2018), would actually require a virtual character that not only acts but also looks fully human. For example, machines that are able to feel, and humans that are not, are considered eerie at a conceptual level (Gray & Wegner, 2012).…”