2009
DOI: 10.1109/tciaig.2009.2018702
|View full text |Cite
|
Sign up to set email alerts
|

CadiaPlayer: A Simulation-Based General Game Player

Abstract: Abstract-The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human intervention. The traditional design model for GGP agents has been to use a minimax-based game-tree search augmented with an automatically learned heuristic evaluation function. The first successful GGP agents all followed that approach. In here we describe CADIAPLAYER, a GGP agent employing a radically different approach: instead of a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
106
0

Year Published

2010
2010
2022
2022

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 120 publications
(107 citation statements)
references
References 16 publications
1
106
0
Order By: Relevance
“…2(a), and the ROS robotic software [11]. The highly successful CadiaPlayer [2] was used as the underlying GGP reasoner. While the basic system architecture has been implemented as described in Sections 4, the prototype simulates the vision module through operator input.…”
Section: Prototypementioning
confidence: 99%
See 1 more Smart Citation
“…2(a), and the ROS robotic software [11]. The highly successful CadiaPlayer [2] was used as the underlying GGP reasoner. While the basic system architecture has been implemented as described in Sections 4, the prototype simulates the vision module through operator input.…”
Section: Prototypementioning
confidence: 99%
“…Established methods include Monte Carlo tree search [2], the automatic generation of evaluation functions [4] and knowledge acquisition [7]. Several complete general game-playing systems also have been described [12,2].…”
Section: Introductionmentioning
confidence: 99%
“…Matsumoto et al [8] incorporated domain knowledge to guide the MC roll-outs, obtaining better results with a little more computational effort. Similarly, Björnsson and Finnsson [1] proposed a modification of standard UCT in order to include the best results of the simulations (in addition to average results) to drive the search towards the most promising regions. They also stored good lines of play found during the search which may be used effectively in single-player games.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In its basic form a wide range of games can be modeled, though there are severe restrictions, namely to deterministic games of full information, which immediately rule out most dice and card games. In recent years the most successful GGP agents such as CadiaPlayer [1] or Ary [11] made use of the UCT algorithm [8], which often delivers good results in multi-player games but lacks in single-player settings.…”
Section: Introductionmentioning
confidence: 99%