2013
DOI: 10.1007/978-3-642-40942-4_17
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Translating Single-Player GDL into PDDL

Abstract: Abstract. In the single-agent case general game playing and action planning are two related topics, so that one might hope to use the established planners to improve the handling of general single-player games. However, both come with their own description language, GDL and PDDL, respectively. In this paper we propose a way to translate single-player games described in GDL to PDDL planning tasks and provide an evaluation on a wide range of single-player games, comparing the efficiency of grounding and solving … Show more

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Cited by 2 publications
(1 citation statement)
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“…While in multiplayer games solving the game is possible only for trivial and let us say uninteresting cases such as Tic-Tac-Toe; in single-player games the goal is actually to solve the game at least weakly. The article [ 56 ] introduces a method to translate a given GDL description into Planning Domain Definition Language in order to use methods dedicated for planning to generate a solution to a game.…”
Section: Rules Representation and Parallelizationmentioning
confidence: 99%
“…While in multiplayer games solving the game is possible only for trivial and let us say uninteresting cases such as Tic-Tac-Toe; in single-player games the goal is actually to solve the game at least weakly. The article [ 56 ] introduces a method to translate a given GDL description into Planning Domain Definition Language in order to use methods dedicated for planning to generate a solution to a game.…”
Section: Rules Representation and Parallelizationmentioning
confidence: 99%