“…Pursuit-based interaction is established by matching the trajectories of eye-movement to moving object trajectories on a display (Vidal, Bulling, & Gellersen, 2013). Different types of trajectories can be used, e.g., circular trajectories (Esteves, Velloso, Bulling, & Gellersen, 2015;Niu et al, 2021), linear trajectories (Porta, Dondi, Pianetta, & Cantoni, 2021;Zeng, Neuer, Roetting, & Siebert, 2022;Zeng & Roetting, 2018;Zeng, Siebert, Venjakob, & Roetting, 2020), and irregular trajectories such as an object's outline (Sidenmark, Clarke, Zhang, Phu, & Gellersen, 2020). In comparison to the other gaze interaction methods mentioned above, pursuit-based gaze interaction does not require precise gaze coordinates or personal calibration for a robust gaze-based interaction.…”