2020
DOI: 10.16910/jemr.13.1.3
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Calibration-free gaze interfaces based on linear smooth pursuit

Abstract: Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, the intuitiveness of the gaze interface design has been a topic of great interest in the human-computer interaction field. However, since most related research focuses on curved smooth-pursuit trajectories, the design issues of linear trajectories are poorly understood. Hence, this study evaluated the user performance of gaze interfaces based on linear smooth pursuit eye movements. We conducted an experiment to … Show more

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Cited by 19 publications
(9 citation statements)
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“…Due to differences in eye attributes and the geometry of the eye tracking setup, most eye tracking use-cases require users to calibrate the eye tracking system before they can use it. However, some use-cases, such as smooth pursuit-based interaction, just employ the user’s relative eye motion in reaction to scene objects; therefore, they do not need to calibrate the eye tracking system Zeng et al (2020) .…”
Section: Background Conceptsmentioning
confidence: 99%
“…Due to differences in eye attributes and the geometry of the eye tracking setup, most eye tracking use-cases require users to calibrate the eye tracking system before they can use it. However, some use-cases, such as smooth pursuit-based interaction, just employ the user’s relative eye motion in reaction to scene objects; therefore, they do not need to calibrate the eye tracking system Zeng et al (2020) .…”
Section: Background Conceptsmentioning
confidence: 99%
“…Moreover, to reduce the number of recalibrations in the experiment, we used a chin rest, which is not a practical solution in most cases. However, while calibration is a necessary part of conventional eye tracking technologies, approaches exist to enable calibration-free eye tracking [29][30][31][32][33], and we expect that this problem could be soon solved in commercial applications. In general, the combined gaze-voice technology necessarily inherits certain issues of the eye tracking-based technology, such as issues in eye pupil tracing in some users, but they could be partly or fully solved with the progress in eye tracking technology.…”
Section: Discussionmentioning
confidence: 99%
“…Pursuit-based interaction is established by matching the trajectories of eye-movement to moving object trajectories on a display (Vidal, Bulling, & Gellersen, 2013). Different types of trajectories can be used, e.g., circular trajectories (Esteves, Velloso, Bulling, & Gellersen, 2015;Niu et al, 2021), linear trajectories (Porta, Dondi, Pianetta, & Cantoni, 2021;Zeng, Neuer, Roetting, & Siebert, 2022;Zeng & Roetting, 2018;Zeng, Siebert, Venjakob, & Roetting, 2020), and irregular trajectories such as an object's outline (Sidenmark, Clarke, Zhang, Phu, & Gellersen, 2020). In comparison to the other gaze interaction methods mentioned above, pursuit-based gaze interaction does not require precise gaze coordinates or personal calibration for a robust gaze-based interaction.…”
Section: Pursuit-based Gaze Interactionmentioning
confidence: 99%