2005
DOI: 10.1109/tvcg.2005.27
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Camera-based calibration techniques for seamless multiprojector displays

Abstract: Abstract-Multi-projector, large-scale displays are used in scientific visualization, virtual reality and other visually intensive applications. In recent years, a number of camera-based computer vision techniques have been proposed to register the geometry and color of tiled projectionbased display. These automated techniques use cameras to "calibrate" display geometry and photometry, computing per-projector corrective warps and intensity corrections that are necessary to produce seamless imagery across projec… Show more

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Cited by 195 publications
(103 citation statements)
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“…In both cases, a series of images has to be projected and recorded with the camera. Such methods are usually applied for using multiple projectors in the context of immersive displays [5]. In the clinical field, projectors have been proposed for displaying general information in the surgeon's field of view [6], and have already been used for navigation tasks in maxillofacial surgery [7].…”
Section: Methodsmentioning
confidence: 99%
“…In both cases, a series of images has to be projected and recorded with the camera. Such methods are usually applied for using multiple projectors in the context of immersive displays [5]. In the clinical field, projectors have been proposed for displaying general information in the surgeon's field of view [6], and have already been used for navigation tasks in maxillofacial surgery [7].…”
Section: Methodsmentioning
confidence: 99%
“…On the other hand, the relation should be corresponded on a pixel to pixel level [8,9]. This technique is well discussed by Brown et al [10].…”
Section: Related Workmentioning
confidence: 99%
“…It is out of the scope of this chapter to describe photometric calibration techniques (such as chrominance mapping and luminance matching) and other multi-projector methods, such as cross-fading, or shadow removal. The interested reader is referred to (Brown, 2005) for an overview of this area. This chapter does also not describe other important issues related to projector-based augmentation, such as projector hardware (electronic and optics), tracking and registration, networked rendering frameworks, projector-based interaction techniques and devices, etc.…”
Section: Fundamental Problems and Overview Of Solutionsmentioning
confidence: 99%