2021
DOI: 10.1016/j.compedu.2020.104057
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Can an online educational game contribute to developing information literate citizens?

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Cited by 42 publications
(27 citation statements)
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“…Our sample includes four papers using term in their title, but only one of their interventions mirrors the debunking logic described above (Yousuf et al, 2021). In (Yang et al, 2021). News literacy covers the understanding of the role news play in a society, the motivation to seek out news, to critically evaluate news, and also to produce them (Malik et al, 2013).…”
Section: Resultsmentioning
confidence: 99%
“…Our sample includes four papers using term in their title, but only one of their interventions mirrors the debunking logic described above (Yousuf et al, 2021). In (Yang et al, 2021). News literacy covers the understanding of the role news play in a society, the motivation to seek out news, to critically evaluate news, and also to produce them (Malik et al, 2013).…”
Section: Resultsmentioning
confidence: 99%
“…An example would be Yang's et al. [22] development of an online educational game to educate young adults on scepticism toward online information and information discernment skills.…”
Section: Review Of Literaturementioning
confidence: 99%
“…The age range 13–18 was important to us because the purpose of this review is to understand what is known about the social media practices of adolescents ages 13–18, so we might further research to better support students and teachers in secondary education. We had to cut a substantial number of articles from both the education technology and literacy because the research included participants over 18 in their study (see literacy: Saal & Gómez, 2020; Tucker-Raymond et al, 2017; and educational technology: Moekotte et al, 2015; Yang et al, 2021).…”
Section: Resultsmentioning
confidence: 99%