2018
DOI: 10.1007/s40869-018-0053-z
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Can Commercial Games Function as Intelligence Tests? A Pilot Study

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Cited by 10 publications
(7 citation statements)
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“…Validities did partly match our hypotheses: As expected, GMA scores yielded small to moderate positive correlations with CDM scores. The size of these validities was close to values reported in the few previous studies investigating competitive board games (e.g., Burgoyne et al, 2016; Lim & Furnham, 2018). The numeric, verbal, and figural CDM did not yield distinctly increased correlations with GMA measures with corresponding content.…”
Section: Discussionsupporting
confidence: 86%
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“…Validities did partly match our hypotheses: As expected, GMA scores yielded small to moderate positive correlations with CDM scores. The size of these validities was close to values reported in the few previous studies investigating competitive board games (e.g., Burgoyne et al, 2016; Lim & Furnham, 2018). The numeric, verbal, and figural CDM did not yield distinctly increased correlations with GMA measures with corresponding content.…”
Section: Discussionsupporting
confidence: 86%
“…Adjusting for multiple testing was not conducted because the present study is an exploratory correlation study. We used a correlation of 0.30 as reference because prior studies investigating relations of GMA and competitive board game success seldom reported larger values (e.g., Burgoyne et al, 2016;Lim & Furnham, 2018). Anticipating dropouts, we decided to invite 100 students to participate in five sessions of 20 participants each.…”
Section: Participantsmentioning
confidence: 99%
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“…First, the results confirmed the convergent validity of the mechanics of the reprogrammed versions of these games for entertainment as measures of cognitive abilities, as several researchers have shown for video games in general (Baniqued et al 2013;Buford and O'Leary 2015;Foroughi et al 2016;Kokkinakis et al 2017;Kranz et al 2017;Lim and Furnham 2018;Burns 2007, 2008;Quiroga et al 2019;Shute et al 2015;Ventura et al 2013). The correlation values obtained between test performance (DAT-AR and DAT-SR) and video game performance (Blek, Edge, and Unpossible) were of average size for the non-emotional-problem sample (0.37 to 0.46), and they were similar to values obtained in other studies when correlating tests that measured the same ability.…”
Section: Discussionsupporting
confidence: 78%
“…Quiroga et al (2016) suggested that video games can be used to measure cognitive abilities. Several studies have found a mediumhigh correlation (0.40-0.70) between video game performance and performance on tests of cognitive abilities when using video games for entertainment (Baniqued et al 2013;Ventura et al 2013;Shute et al 2015;Buford and O'Leary 2015;Foroughi et al 2016;Kranz et al 2017;Kokkinakis et al 2017;Lim and Furnham 2018) and video games made specifically to measure cognitive processes or abilities Burns 2007, 2008). Therefore, video game performance can be considered an excellent approximation for the estimation of intellectual level, and it has certain advantages over tests: (a) It takes place in a more natural environment (Koch et al 2021), (b) it is highly accepted by the tested persons (Buil et al 2020), and (c) is especially useful when anxiety can affect the validity of the tests (Ventura et al 2013), as could be the case with young adults with emotional problems who consult outpatient centers (Bear et al 2020).…”
Section: Introductionmentioning
confidence: 99%