2021
DOI: 10.31236/osf.io/jp2fz
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Can Earth’s Mightiest Heroes Help Children be Physically Active? Exploring the Immersive Qualities of Les Mills’ and Marvel’s “Move Like the Avengers” Video

Abstract: Increasing children’s physical activity (PA) is a key public health concern. Recently there have been calls for more enjoyable PA interventions which focus on ensuring a positive affective response, yet this remains an under researched area. This study explored how using a narrative, characters, and music in a video-led PA session might influence the sense of immersion in the activity, and subsequently impact the affective response. One hundred and thirty-six participants (boys n= 65, girls n= 71) were recrui… Show more

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Cited by 3 publications
(5 citation statements)
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“…Although affective responses were similarly positive between conditions, parents qualitatively commented how the specific roles helped the game, and that they didn't think that their child realized they were exercising at all (Budzynski-Seymour et al, 2021a). Indeed, other recent research exploring the Marvel characters and narrative through Les Mills' "Move Like the Avengers" activity videos suggests that branded characters and a narrative influence the level of immersion during activity which mediates the affective response to that activity (Budzynski-Seymour et al, 2021b). This supports the notion that characters and narratives can help increase the immersion and meet the escapist component of staging an experience.…”
Section: Staging a Physically Active Experiencementioning
confidence: 64%
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“…Although affective responses were similarly positive between conditions, parents qualitatively commented how the specific roles helped the game, and that they didn't think that their child realized they were exercising at all (Budzynski-Seymour et al, 2021a). Indeed, other recent research exploring the Marvel characters and narrative through Les Mills' "Move Like the Avengers" activity videos suggests that branded characters and a narrative influence the level of immersion during activity which mediates the affective response to that activity (Budzynski-Seymour et al, 2021b). This supports the notion that characters and narratives can help increase the immersion and meet the escapist component of staging an experience.…”
Section: Staging a Physically Active Experiencementioning
confidence: 64%
“…Some recent work from our group has shown mixed results regarding the incorporation of aspects such as branding, characters, narrative, and music where in one study their inclusion had little effect on affective response though qualitative feedback for them was positive (Budzynski-Seymour et al, DOI: 10.31236/osf.io/eufrd SportRxiv is free to access, but not to run. Please consider donating at www.storkinesiology.org/annual 2021a), yet in another there was evidence of their impact on immersion which mediated a positive affective response (Budzynski-Seymour et al, 2021b). It is unclear the extent to which different elements might be weighted in their influence on the overall perception of the physical activity experience or indeed on the individual Es that form it.…”
Section: Potential Limitations Of a Physically Active Experiencementioning
confidence: 99%
“…The final limitation of the ideas presented here around the staging of a physically active experience is that although there is evidence for the use of the elements individually, for example using music in a physical activity session, there is currently a lack of research around the combined use of these elements, for example using music and characters in a physical activity session. Some recent work from our group has shown mixed results regarding the incorporation of aspects such as branding, characters, narrative, and music where in one study their inclusion had little effect on affective response though qualitative feedback for them was positive [35] yet in another there was evidence of their impact on immersion which mediated a positive affective response [36]. It is unclear the extent to which different elements might be weighted in their influence on the overall perception of the physical activity experience or indeed on the individual Es that form it.…”
Section: Potential Limitations Of a Physically Active Experiencementioning
confidence: 87%
“…Although affective responses were similarly positive between conditions, parents qualitatively commented how the specific roles helped the game, and that they didn't think that their child realized they were exercising at all [35]. Indeed, other recent research exploring the Marvel characters and narrative through Les Mills' "Move Like the Avengers" activity videos suggests that branded characters and a narrative influences the level of immersion during the activity which mediates the affective response to that activity [36]. This supports the notion that characters and narratives can help increase the immersion and meet the escapist component of staging an experience.…”
Section: Step 2 -The Want "To Do"mentioning
confidence: 97%
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