2012 IEEE International Conference on Pervasive Computing and Communications Workshops 2012
DOI: 10.1109/percomw.2012.6197547
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Candy Castle — A prototype for pervasive health games

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Cited by 23 publications
(9 citation statements)
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“…Along the same lines, children enjoy such stimuli and they can accomplish tasks in an easier and more pleasurable way (Stach and Schlindwein, 2012). Teachers can therefore use these games to introduce new teaching methods in order to improve student performance in the classroom.…”
Section: Pervasive Games In Educationmentioning
confidence: 99%
“…Along the same lines, children enjoy such stimuli and they can accomplish tasks in an easier and more pleasurable way (Stach and Schlindwein, 2012). Teachers can therefore use these games to introduce new teaching methods in order to improve student performance in the classroom.…”
Section: Pervasive Games In Educationmentioning
confidence: 99%
“…Carlson et al [18] O Candy Castle [20] é um o jogo sério, para web e dispositivos móveis, no qual o paciente mede o seu nível de açúcar e a análise do sangue é feita on-the-fly. Baseado no nível de açúcar é construído um castelo no mapa correspondente ao local indicado pelo GPS, no qual foi realizada a primeira leitura do nível de açúcar.…”
Section: Trabalhos Relacionadosunclassified
“…Carlson et al [18] apresentam um framework para integrar dados de diversos contextos relacionados ao monitoramento de dados vitais para dispositivos móveis que são utilizados pela aplicação LifeLogging. Candy Castle [20] utiliza o GPS para mapear os locais onde foram feitas coletas dos níveis de açúcar. AftheraGame [23] utiliza RFIDs espalhados em um AAP, no momento em que o paciente alcança um RFID específico um jogo sério terapêutico é acionado.…”
Section: Tabela I Comparação Dos Trabalhos Relacionadosunclassified
“…For the monitoring of patients, there are games focusing on the treatment of overweight and sedentary people [18], as well as for the treatment of diabetes [19], in which therapists can monitor the performance of patients remotely and make recommendations. To monitoring of children while they're doing eye exam, the game PlayWithEyes [20] was made to do a pre-test and detect the children's visual acuity, so the ophthalmologist can monitor them while they're playing a ludic game which retains their attention.…”
Section: B Monitoring Capabilitiesmentioning
confidence: 99%