Proceedings of the 9th International Conference on Computer and Communications Management 2021
DOI: 10.1145/3479162.3479170
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CAPG-MYO: A Muscle-Computer Interface Supporting User-defined Gesture Recognition

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Cited by 8 publications
(4 citation statements)
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“…With the rapid evolution of virtual and augmented reality, there is growing interest in novel interaction techniques that do not rely on physical devices, like mice or keyboards, as controllers. As such, there has been a renewed interest in the adoption of EMG technology in research (e.g., [43,74,171]) and commercial applications (e.g., [83]). However, we believe that for the successful adoption of EMG in HCI, we must deepen our understanding of its use and define new directions for improved systems that are not explored meaningfully in the body of prosthetics research.…”
Section: Emg In Hcimentioning
confidence: 99%
“…With the rapid evolution of virtual and augmented reality, there is growing interest in novel interaction techniques that do not rely on physical devices, like mice or keyboards, as controllers. As such, there has been a renewed interest in the adoption of EMG technology in research (e.g., [43,74,171]) and commercial applications (e.g., [83]). However, we believe that for the successful adoption of EMG in HCI, we must deepen our understanding of its use and define new directions for improved systems that are not explored meaningfully in the body of prosthetics research.…”
Section: Emg In Hcimentioning
confidence: 99%
“…Koh et al [14] addressed this issue, by facilitating the use of an alternative form of VCM entry: hand gestures. Moreover, to fill this gap Dai et al [7] presented a training system, called CAPG-MYO, for userdefined hand gesture interaction. Takayama et al [22] perform two user studies to derive a user-defined gesture set allowing 13 types of table manipulation.…”
Section: User Interfaces For User-defined Hand Gesturementioning
confidence: 99%
“…The sEMG signal is recorded using electrode contact with the skin during the contraction of skeletal muscles [ 24 ], which is non-invasive and robust to environmental conditions. Recently, sEMG-based gesture recognition has attracted much attention due to its broad potential in the area of sign language, medical rehabilitation, virtual reality, and so on [ 25 ].…”
Section: Related Workmentioning
confidence: 99%