2004
DOI: 10.1016/j.intcom.2004.04.004
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Capturing tacit knowledge from young girls

Abstract: Young girls are a user group often neglected in the design of technical devices. In this paper, we describe a method for involving pre-teen and teen girls in a concept design process. With this target group we have experienced serious challenges in applying traditional participatory design methods, such as observations or interviews. As a solution, we have adopted a web-based storytelling environment where our target group is encouraged to create usage scenarios of a mobile terminal that would support their ac… Show more

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Cited by 13 publications
(11 citation statements)
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“…Other challenges are related to adolescence as a stage in human psychosocial development. For example, teens may not actively participate in design research because they do not feel capable of providing adequate data to researchers, are uncomfortable about the research environment, or are concerned with appearing "different" [41,42,65]. Many existing design studies with adolescents use more traditional research methods (e.g., ethnographic studies using participant observation and interviews), or they engage teens in limited design roles, as end-users or informants in focus groups [29,65].…”
Section: Co-design and Youthmentioning
confidence: 99%
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“…Other challenges are related to adolescence as a stage in human psychosocial development. For example, teens may not actively participate in design research because they do not feel capable of providing adequate data to researchers, are uncomfortable about the research environment, or are concerned with appearing "different" [41,42,65]. Many existing design studies with adolescents use more traditional research methods (e.g., ethnographic studies using participant observation and interviews), or they engage teens in limited design roles, as end-users or informants in focus groups [29,65].…”
Section: Co-design and Youthmentioning
confidence: 99%
“…If so, which ones? If not, how might existing techniques be modified [86], or new ones developed [42]? In this paper, we explore responses to such questions, with a focus on codesigning interactive narrative experiences like ARGs.…”
Section: Co-design and Youthmentioning
confidence: 99%
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“…Isomursu et al [140] conducted design activities with girls aged nine to eighteen-years old. They used web-based storytelling activities to elicit design ideas.…”
Section: Designmentioning
confidence: 99%