“…Some examples are the Internet Addiction Scale (Young, 1998), the Video and Online Game Addiction (Flisher, 2010, Young, 2015, the Problem Videogame Playing questionnaire (Tejeiro and Bersabé, 2002), the Gaming Addiction Scale (Lemmens et al, 2009), the Video Game Addiction Test (Van Rooij et al, 2010) and the Internet Gaming Disorder Scale (Lemmens, Valkenburg & Gentile, 2015). Despite these instruments, Sandoval-Obando (2020) highlights that their psychometric validity and application in different contexts are still pending (Sandoval-Obando, 2020). Added to this problem, there seems to be a lack of consistency in videogame addiction definitions (Craighead et al, 2015).…”