2022
DOI: 10.37811/cl_rcm.v6i6.3970
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Case Study: Gamification as a strategy for vocabulary learning in university students

Abstract: Research have shown that gamification can have a great and positive impact in students’ motivation and engagement with their learning. Since Covid-19 and social distance happened, teachers needed to adapt and create the conditions for students to continue with their learning, to boost their interest and motivation in a virtual environment. As a result, the use of online games seemed to be a way to grab students’ attention and to increase their level of participation in class while learning new vocabulary. Some… Show more

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Cited by 3 publications
(3 citation statements)
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“…In terms of the positive perspectives on gamification in vocabulary learning, it is discovered that it provides feedback that students value (Dindar et al, 2021). Gamification in vocabulary learning has been found to increase students' motivation and initiative to learn vocabulary efficiently (Diaz et al, 2022). It is also made more cognitively stimulating by including gaming components.…”
Section: Discussionmentioning
confidence: 99%
“…In terms of the positive perspectives on gamification in vocabulary learning, it is discovered that it provides feedback that students value (Dindar et al, 2021). Gamification in vocabulary learning has been found to increase students' motivation and initiative to learn vocabulary efficiently (Diaz et al, 2022). It is also made more cognitively stimulating by including gaming components.…”
Section: Discussionmentioning
confidence: 99%
“…To Gortaire et al (2022) teaching activities to introduce new vocabulary are relevant when instructors retain the focus of students in watching films or television series, matching words to their meaning, or some other activities to reinforce memory. In such a scenario, not all games need to be planned, those activities can come up at any time of the class if there is a meaningful purpose for students.…”
Section: Instructors' Challenges For Introducing New Vocabulary In a ...mentioning
confidence: 99%
“…Aunque existen en la literatura académica distintas definiciones a la hora de aludir a la gamificación de manera vinculada con el aprendizaje, de manera general puede establecerse como definición general, aquella que indica que se trata de una estrategia en la que el personal docente y con el fin de mejorar la motivación, la atención, el esfuerzo, la concentración así como otras variables presentes en un proceso de aprendizaje, utiliza recursos, dinámicas y metodologías de juego en entornos no son un juego (Gortaire, Sandoval, Romero, & Mora, 2022).…”
Section: Introductionunclassified