Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques 1978
DOI: 10.1145/800248.807402
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Casting curved shadows on curved surfaces

Abstract: Shadowing has historically been used to increase the intelligibility of scenes in electron microscopy and aerial survey. Various methods have been published for the determination of shadows in computer synthesized scenes. The display of shadows may make the shape and relative position of objects in such scenes more comprehensible; it is a technique lending vividness and realism to computer animation.To date, algorithms for the determination of shadows have been restricted to scenes constructed of planar polygo… Show more

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Cited by 473 publications
(185 citation statements)
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“…The integration of such techniques in the layered rendering pipeline (described next) is considered straightforward. Similarly, our implementation uses standard shadow mapping [24] to make the opacity-modulating textures cast shadows on the inner surface, as recommended by Weigle et al [1,23].…”
Section: Methodsmentioning
confidence: 99%
“…The integration of such techniques in the layered rendering pipeline (described next) is considered straightforward. Similarly, our implementation uses standard shadow mapping [24] to make the opacity-modulating textures cast shadows on the inner surface, as recommended by Weigle et al [1,23].…”
Section: Methodsmentioning
confidence: 99%
“…Even though these models can shade virtual objects correctly for a viewer to have a depth perception, they are unable to simulate the occlusion of light and shadow casting. Williams proposed a solution to shadow calculations [21] called shadow mapping. This method allowed the graphics community to have complex shadows even for dense geometries or curved surfaces.…”
Section: Lighting Virtual Objectsmentioning
confidence: 99%
“…They do this by applying a double projection, as opposed to the traditional single projection for the light's view used in standard shadow mapping (ssm) [Will78].…”
Section: Previous Workmentioning
confidence: 99%
“…The most popular gpu based methods with real-time potential today are shadow volumes by Crow [Crow77] and shadow mapping by Williams [Will78]. Shadow volumes have the advantage over shadow mapping that they do not suffer from aliasing problems.…”
Section: Introductionmentioning
confidence: 99%