2023
DOI: 10.1109/tmm.2021.3124080
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CEAP-360VR: A Continuous Physiological and Behavioral Emotion Annotation Dataset for 360$^\circ$ VR Videos

Abstract: Watching 360 • videos using Virtual Reality (VR) head-mounted displays (HMDs) provides interactive and immersive experiences, where videos can evoke different emotions. Existing emotion self-report techniques within VR however are either retrospective or interrupt the immersive experience. To address this, we introduce the Continuous Physiological and Behavioral Emotion Annotation Dataset for 360 • Videos (CEAP-360VR). We conducted a controlled study (N=32) where participants used a Vive Pro Eye HMD to watch e… Show more

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Cited by 27 publications
(21 citation statements)
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References 85 publications
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“…To evaluate the performance of EDMIL, we test it on three datasets: CASE [15], MERCA [9] and CEAP-360VR [82] collected in three environments: desktop, mobile and HMD-based Virtual Reality, respectively. EDMIL is an end-to-end weaklysupervised learning algorithm for modeling the temporal ambiguity of emotions.…”
Section: Datasetsmentioning
confidence: 99%
“…To evaluate the performance of EDMIL, we test it on three datasets: CASE [15], MERCA [9] and CEAP-360VR [82] collected in three environments: desktop, mobile and HMD-based Virtual Reality, respectively. EDMIL is an end-to-end weaklysupervised learning algorithm for modeling the temporal ambiguity of emotions.…”
Section: Datasetsmentioning
confidence: 99%
“…In [ 49 ], participants viewed a 360° videos as stimuli and they rated emotional states (valence and arousal) continuously using the joystick. It is observed that collecting continuous annotations can be used to evaluate the performance of fine-grained emotion recognition algorithms such as weakly supervised learning or regression.…”
Section: Data Annotationmentioning
confidence: 99%
“…In [39], participant viewed a 360 • videos as stimuli and they rated emotional states (valence and arousal) continuously using the joystick. It is observed that collecting continuous annotations can be used to evaluate the performance of finegrained emotion recognition algorithms such as weakly supervised learning or regression.…”
Section: B Continuous Annotationmentioning
confidence: 99%
“…These measurements can be observational or self-reported and are provided in real-time Fig. 5: Continuous annotation using HCI mechanism [39] through the manipulation of a computer joystick.…”
Section: B Continuous Annotationmentioning
confidence: 99%